Advanced Member Mihu83 Posted December 19, 2020 Advanced Member Report Share Posted December 19, 2020 Hi, can someone tell me what is wrong with 3D-Coat transparent/translucent shaders? Trying to use glass like shader and allways get some weird view issues, no matter if it's a viewport or render room. 3D-Coat doesn't show layer/object that is directly behind glass, instead it shows layer that is behind the layer that is directly behind glass!? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 19, 2020 Report Share Posted December 19, 2020 Hello Hope it help Quote Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted December 24, 2020 Author Advanced Member Report Share Posted December 24, 2020 On 12/19/2020 at 4:06 PM, Carlosan said: Hello Hope it help It's not a glass creation problem, it's about 3D-Coat displaying issues. I've partialy resolved this with making object thinner, but still, that's not a proper behaviour with translucent materials. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted December 24, 2020 Report Share Posted December 24, 2020 Development team is working on a new Render engine, that will be released soon. Sadly there isnt currently a solution for this issue. Quote Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted December 24, 2020 Author Advanced Member Report Share Posted December 24, 2020 @Carlosan Thanks for the info. As I've metioned, I've made some workaround but yeah, it's nice to hear that render engine receive some attention. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.