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3D-Coat translucent/transparent shaders issu


Mihu83
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Hi,

can someone tell me what is wrong with 3D-Coat transparent/translucent shaders?

Trying to use glass like shader and allways get some weird view issues, no matter if it's a viewport or render room.

3D-Coat doesn't show layer/object that is directly behind glass, instead it shows layer that is behind the layer that is directly behind glass!?

 

Zrzut-ekranu-(11)B.png

Zrzut-ekranu-(12)B.png

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On 12/19/2020 at 4:06 PM, Carlosan said:

Hello

Hope it help

 

 

It's not a glass creation problem, it's about 3D-Coat displaying issues. I've partialy resolved this with making object thinner, but still, that's not a proper behaviour with translucent materials.

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