Jump to content
3DCoat Forums

Curvature calculation on overlapping mesh


Recommended Posts

  • Advanced Member

i have this result when i try to bake the curvature map of this mesh. it seems that if it calculate a first time the curvature correctly on black areas, it is set to black once the process is baking overlapping parts ?

 

i am in a situation where in my game i have to use a render texture from camera, so i cannot unwrap the mesh with overlapping.

 

Screenshot at 2020-12-23 07 25 27.png

Link to comment
Share on other sites

  • 2 weeks later...
On 12/31/2020 at 6:47 AM, Silas Merlin said:

Try this : Disable "separate paint objects" in the curvature dialogue.

If you do have several objects, leave it ticked on, but hide the paint objects and make the high polys visible instead for the curvature calculation.

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...