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Does 3D Coat have similar way of grouping objects like Zbrush's polygroups?


lifelover90
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I've just started learning 3D Coat and I imported an FBX file with a number of meshes together from Zbrush in order to perform retopology. However, I couldn't find a way how to isolate each object on the character while I perform the work - in other words similarly as one would do via Zbrush's polygroups feature. Can anybody share some wisdom?

PS: Happy new year all!

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