Member lewis2e Posted January 8, 2021 Member Report Share Posted January 8, 2021 (edited) I am having an issue with an imported UV map. Wondering if anyone could help me...? I created the normal map in Blender, and I am trying to import both the model and the normal map into 3D Coat for texture painting. As you can see from the screenshots, it looks very wrong. Something to do with the seams. I've tried FBX and OBJ. I've tried importing with and without flipping the Green channel (which is usually the problem), but no resolution. I am stumped. I am suspicious that it might be the alpha background to the normal map that is upsetting 3D Coat. Unfortunately, Blender seems entirely unwilling to bake without this transparent background (I am using the "bake from multires" function, which has no options at all!). Any help would be greatly appreciated. Edited January 8, 2021 by lewis2e Correction Quote Link to comment Share on other sites More sharing options...
Member Featured Comment lewis2e Posted January 8, 2021 Author Member Featured Comment Report Share Posted January 8, 2021 Please ignore/delete the post. I solved this by exporting from Blender with a higher colour depth. Quote Link to comment Share on other sites More sharing options...
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