New Member Ryan Snider Posted January 8, 2021 New Member Report Share Posted January 8, 2021 Hey all. I'm just flagging that the most recent release release of Applink for Maxon (v2.0.0) doesn't work with the latest release of Cinema 4D (R23). I really like using Coat in my Sculpting & UV workflows, and sending models to coat through the applink has been a nice streamlined workflow. It's unfortunate that this has not been updated yet to work with the most current release. Is there a plan to update it, or does anyone have any advice if I happen to be mistaken and missing something (I'm not ruling out user error). Cheers all. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 8, 2021 Report Share Posted January 8, 2021 Hello Are you following this step ? On 11/13/2019 at 4:33 PM, jsucara said: I realize this is an old thread, but I wanted to add the solution that worked for me in case anyone else stumbles across this. I was also having trouble. In order for Applink to work properly, there's one simple fix that people might be overlooking. Your C4D scene must first be saved. Boom, that's it. If it's not saved, the exchange between apps doesn't work properly, and 3dcoat will open without any geometry. Once the C4D scene is saved, everything works perfectly.. To transfer the back to C4D, go to File > Open in Original App in the 3dcoat menu. Then click Ok and give it a few seconds to export the FBX in the background. Then in C4D, click on Import in the Applink menu. That's worked for me, so hopefully someone finds it helpful. I'm using C4D r20 and Applink 2.0 by the way. Quote Link to comment Share on other sites More sharing options...
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