Member co3Darts Posted January 12, 2021 Member Report Share Posted January 12, 2021 (edited) Does someone know of a technique to import a terrain that has a slope to it and buildings and vertical details etc. but add thickness not along the normal using inner or outer thickness but along a negative Z axis only. So you could make a skirt for the terrain and 3d print in 1 go. I've messed with making a large volume and trying to intersect the two volumes to get just a fill under the terrain but it's not as easy as it seems. Any idears? Much appreciated! Jason Edited January 12, 2021 by co3Darts Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 12, 2021 Report Share Posted January 12, 2021 Hi This tutorial shows how to create a mesh from a black and white height map & colour texture if you have it, retopo it and paint on textures, colours and fine bump details etc. Quote Link to comment Share on other sites More sharing options...
Member co3Darts Posted January 12, 2021 Author Member Report Share Posted January 12, 2021 That's helpful. I can generate a depth map and go that route but his map/terrain is fairly simple. I am hoping to use the high density Ariel mesh I've been provided that has vertical elements like building walls etc. (not allowed to post pics ) I'd like to just give it thickness. I'm just using extrude in bottom view of orthographic a few times with ignore backfaces off. Then duplicating the vox layers and merging till I get the thickness required. Thanks Carlos. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 12, 2021 Report Share Posted January 12, 2021 May be this video help ? Quote Link to comment Share on other sites More sharing options...
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