co3Darts 8 Report post Posted January 12 (edited) Does someone know of a technique to import a terrain that has a slope to it and buildings and vertical details etc. but add thickness not along the normal using inner or outer thickness but along a negative Z axis only. So you could make a skirt for the terrain and 3d print in 1 go. I've messed with making a large volume and trying to intersect the two volumes to get just a fill under the terrain but it's not as easy as it seems. Any idears? Much appreciated! Jason Edited January 12 by co3Darts Share this post Link to post Share on other sites
Carlosan 2,463 Report post Posted January 12 Hi This tutorial shows how to create a mesh from a black and white height map & colour texture if you have it, retopo it and paint on textures, colours and fine bump details etc. Share this post Link to post Share on other sites
co3Darts 8 Report post Posted January 12 That's helpful. I can generate a depth map and go that route but his map/terrain is fairly simple. I am hoping to use the high density Ariel mesh I've been provided that has vertical elements like building walls etc. (not allowed to post pics ) I'd like to just give it thickness. I'm just using extrude in bottom view of orthographic a few times with ignore backfaces off. Then duplicating the vox layers and merging till I get the thickness required. Thanks Carlos. Share this post Link to post Share on other sites
Carlosan 2,463 Report post Posted January 12 May be this video help ? Share this post Link to post Share on other sites