Member giobianco Posted January 23, 2021 Member Report Share Posted January 23, 2021 hello everyone, I encountered this problem on the latest version 4.9.68 (it was also present in recent other versions) I attach a screen. When I use both the brush and the filling tool in some parts of the model (in the sim areas of the UV) there are some inaccuracies in coloring, which cannot be remedied. is it a known problem? ... how can it be solved? sorry for the bad english Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2021 Report Share Posted January 23, 2021 Hi Try modifying padding settings, hope it help. Quote Link to comment Share on other sites More sharing options...
Member giobianco Posted January 23, 2021 Author Member Report Share Posted January 23, 2021 9 minutes ago, Carlosan said: Hi Try modifying padding settings, hope it help. Thanks for the reply. But this solution does not work for my problem, it modifies the padding when exposed the texture .. but the defect of those missing pixels near the areas of the UV cut ... still remains. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2021 Report Share Posted January 23, 2021 The model was imported or was baked, try turning off all layer and paint only color over a new one. Problem persist ? Quote Link to comment Share on other sites More sharing options...
Member giobianco Posted January 23, 2021 Author Member Report Share Posted January 23, 2021 21 minutes ago, Carlosan said: The model was imported or was baked, try turning off all layer and paint only color over a new one. Problem persist ? the model was imported. Tried to import it again ... and going to color immediately without additional levels ... the problem continues to exist. (I attach new screen) Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 23, 2021 Report Share Posted January 23, 2021 It is difficult seeing only images to understand what is happening, sorry. can you share the model to take a look ? Quote Link to comment Share on other sites More sharing options...
Member giobianco Posted January 23, 2021 Author Member Report Share Posted January 23, 2021 ok this is one of the pieces that have the problem in the UV cutting areas ... Note: I tried with an old version (4.5) and this defect is not present .. everything works correctly test_00.rar Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 24, 2021 Report Share Posted January 24, 2021 Working at 2K the resolution of the UV islands is too small to take all the details. If I paint the same thing but with a resolution of 8K, the error disappears. Try to optimize the use of the entire texture resolution by increasing the size of the islands to be able to use the entire texture map and avoid working with small islands, there is much more space on the map that can be used. Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted January 24, 2021 Advanced Member Report Share Posted January 24, 2021 @Carlosan It looks like old bug, i cannot find topic with standard model of robot what have the same issue. Changing resolution might help but not fixing completely Quote Link to comment Share on other sites More sharing options...
Member giobianco Posted January 24, 2021 Author Member Report Share Posted January 24, 2021 10 hours ago, Carlosan said: Working at 2K the resolution of the UV islands is too small to take all the details. If I paint the same thing but with a resolution of 8K, the error disappears. Try to optimize the use of the entire texture resolution by increasing the size of the islands to be able to use the entire texture map and avoid working with small islands, there is much more space on the map that can be used. Thank you for your interest and time you are giving my request. Unfortunately I do not think it is the right solution I did some tests (I am attaching them to you) with the various sizes but in version 4.9.68 the defect persists, obviously the more you increase the size of the texture the defect becomes smaller but there is anyway. I would like to work at maximum with a resolution of 4K and the UVs are already optimized because in the empty spaces there are other pieces that I had not inserted in the test scene (I attach screen). however this bug is new because using the same mesh it is not present on the very old version 4.5 (attached screen). thanks Giovanni Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 24, 2021 Report Share Posted January 24, 2021 I am reporting this issue as bug. Thx for point it up and your detailed report. Quote Link to comment Share on other sites More sharing options...
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