New Member Alan Mercer Posted January 26, 2021 New Member Report Share Posted January 26, 2021 Hi, can anyone help?! So I've been working on a character for a while and I've just finished texturing it in 3DCoat. I have had to work on it in 3 different 3Dcoat files (Body, Armour and Boot) so my machine can handle it. I've wanted to move it in to blender to start rigging and add hair particles, so I've been using the 3DCoat Blender app link. For the most part it works perfectly accept for some certain objects. As you can see from the photos I've uploaded below in blender, the knuckle guards parts of the skin and the belt have weird texture errors. However when you look at them in 3dCoat there doesn't seem to be any errors. I've uploaded images of my export to blender settings to see if that could be the issue. Can anyone see what's causing this error and how to fix?! Much Appreciated Quote Link to comment Share on other sites More sharing options...
Carlosan Posted January 26, 2021 Report Share Posted January 26, 2021 Hello Looks as overlaped UVs, what if you paint every object individually ? If you only connect color node in Blender, can you see any difference ? Quote Link to comment Share on other sites More sharing options...
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