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Alan Mercer

3DCoat Applink to Blender Texture Errors

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Hi, can anyone help?!

So I've been working on a character for a while and I've just finished texturing it in 3DCoat. I have had to work on it in 3 different 3Dcoat files (Body, Armour and Boot) so my machine can handle it. I've wanted to move it in to blender to start rigging and add hair particles, so I've been using the 3DCoat Blender app link. For the most part it works perfectly accept for some certain objects. As you can see from the photos I've uploaded below in blender, the knuckle guards parts of the skin and the belt have weird texture errors. However when you look at them in 3dCoat there doesn't seem to be any errors. I've uploaded images of my export to blender settings to see if that could be the issue. Can anyone see what's causing this error and how to fix?!

Much Appreciated

ExportSett_2-min.png

Blender_3-min.png

ExportSett_1-min.png

3D_1-min.png

3D_2-min.png

3D_3-min.png

Blender_1-min.png

Blender_2-min.png

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Hello

Looks as overlaped UVs, what if you paint every object individually ?

If you only connect color node in Blender, can you see any difference ? 

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