Jump to content
3DCoat Forums

[Solved] Retopo - Geometry sitting on mesh


DustyShinigami
 Share

Recommended Posts

  • Advanced Member

Hi

Are there any other tips or tricks someone could share to help get the geometry to sit better on a mesh when retopologising? At the moment, a lot of my retop work seems to sit through the mesh. This piece shows what I mean:

3DCoatDX64_lwl0SfLo3S.thumb.png.062c8c08e776dd05295154f069277937.png

None of the faces/points are connected to any through the high-poly on the other side (that is a mistake I have been making though). I don't have the inside retopped. And I keep trying to use Relax and Snap, but if anything, Relax just makes it worse. When I've used Maya for retopping, the retop tends to sit more snuggly to the high-poly. And the relax tool, when pressing Shift, does a much better job. You can also adjust the offset in Max and Maya. Can you do the same thing in 3DCoat?

Usually adding extra edge loops can improve the retop and make it conform to the high-poly's shape/silhouette, but often I find that doing that doesn't make any difference - it still gets buried within the mesh. :-\

Thanks

Edited by DustyShinigami
Link to comment
Share on other sites

  • Carlosan changed the title to [Solved] Retopo - Geometry sitting on mesh

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...