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[Bug] Annoying problem with using Points/Faces


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  • Advanced Member

Hi

I keep having this problem when I try to manually add a Quad in the corner of the high-poly mesh... I'll add the four points, but as soon as I click the RMB, it gets converted into a tri instead. Is there any way to stop this from happening, or is it a bug...?

3DCoatDX64_E2igOWAe4e.thumb.png.09aa2b11676ebb5d67066ec7954833d5.png

3DCoatDX64_tB03Bo4E3P.thumb.png.89d31e324905cee716d89ac7ddf877b3.png

Sometimes, a quad will get converted to a tri just from modifying another one or adding a swift loop. :-\

3DCoatDX64_H4Sa4LNe8I.thumb.png.0028fc2d4d2d7dfcca0260df4d3e6cc0.png

3DCoatDX64_tdbXA6OB4H.thumb.png.acde7c09dcd5389ce8826a89ff6ac438.png

3DCoatDX64_e6me3R4Vu1.thumb.png.8f864b29339932f2f142e2457f83de1b.png

Edited by DustyShinigami
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  • Advanced Member

It's not a finger, it's the sole of a boot. :p But I've experienced this on other meshes I've been retopologising too. Even at the base of my character's torso. I've only included the head, neck, torso and hands of my character's anatomy as they're the only parts that will be seen.

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  • Carlosan changed the title to [Bug] Annoying problem with using Points/Faces

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