Advanced Member DustyShinigami Posted February 5, 2021 Advanced Member Report Share Posted February 5, 2021 (edited) Hi I keep having this problem when I try to manually add a Quad in the corner of the high-poly mesh... I'll add the four points, but as soon as I click the RMB, it gets converted into a tri instead. Is there any way to stop this from happening, or is it a bug...? Sometimes, a quad will get converted to a tri just from modifying another one or adding a swift loop. :-\ Edited February 5, 2021 by DustyShinigami Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 5, 2021 Report Share Posted February 5, 2021 Hello Does it only happen on the finger or in other places on the mesh too ? Sometimes this happens when the mesh is very small. if it only happens on the finger try to scale the whole mesh. Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted February 5, 2021 Author Advanced Member Report Share Posted February 5, 2021 It's not a finger, it's the sole of a boot. :p But I've experienced this on other meshes I've been retopologising too. Even at the base of my character's torso. I've only included the head, neck, torso and hands of my character's anatomy as they're the only parts that will be seen. 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted February 5, 2021 Report Share Posted February 5, 2021 Yes, iIt may be a bug, I share this report with the developers. Thanks for point it up. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member DustyShinigami Posted February 5, 2021 Author Advanced Member Report Share Posted February 5, 2021 Awesome. No problem. Quote Link to comment Share on other sites More sharing options...
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