DustyShinigami 3 Report post Posted February 5 (edited) Hi I keep having this problem when I try to manually add a Quad in the corner of the high-poly mesh... I'll add the four points, but as soon as I click the RMB, it gets converted into a tri instead. Is there any way to stop this from happening, or is it a bug...? Sometimes, a quad will get converted to a tri just from modifying another one or adding a swift loop. :-\ Edited February 5 by DustyShinigami Share this post Link to post Share on other sites
Carlosan 2,559 Report post Posted February 5 Hello Does it only happen on the finger or in other places on the mesh too ? Sometimes this happens when the mesh is very small. if it only happens on the finger try to scale the whole mesh. Share this post Link to post Share on other sites
DustyShinigami 3 Report post Posted February 5 It's not a finger, it's the sole of a boot. :p But I've experienced this on other meshes I've been retopologising too. Even at the base of my character's torso. I've only included the head, neck, torso and hands of my character's anatomy as they're the only parts that will be seen. 1 Share this post Link to post Share on other sites
Carlosan 2,559 Report post Posted February 5 Yes, iIt may be a bug, I share this report with the developers. Thanks for point it up. 1 Share this post Link to post Share on other sites
DustyShinigami 3 Report post Posted February 5 Awesome. No problem. Share this post Link to post Share on other sites