Advanced Member Ratchet Posted February 24, 2021 Advanced Member Report Share Posted February 24, 2021 (edited) At 1:35 a mesh xurve is done by hand While that could be done with a very common tool that is extrude a shape along a path. I'm not saying it must be mandatory or implemented (and this could be done in Voxel room and quick retopo with lines). Just saying why not for a later version. Edited February 24, 2021 by Ratchet 1 Quote Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted February 25, 2021 Reputable Contributor Report Share Posted February 25, 2021 Patience, please. There is a feature like this already in the works, in 2021, called the Spine tool. I was going to try and record a video tutorial of it, but there were a few issues for the developer to address first. It extrudes along a path, with controls to change the scale along points in the path. 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Ratchet Posted February 25, 2021 Author Advanced Member Report Share Posted February 25, 2021 (edited) 6 hours ago, AbnRanger said: Patience, please. ? You can re read my post Quote I'm not saying it must be mandatory or implemented I don't care a if this extrude along path tool was not implemented; the low poly modeler is already complete enough. Also for for big hard surface modeling work i will instead continue using specialized software like Maya or Blender, because the needs are different. The main interest about 3D Coat low poly modeler is to create directly your hard surface model, voxelize to add details and make normal maps, and directly bake without needing to retopo. Edited February 25, 2021 by Ratchet Quote Link to comment Share on other sites More sharing options...
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