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How can i make a thin body part bulkier without losing too much details?


polynut
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Hi guy's, i have a game character that i cannot show publicly but it is a very skinny character sculpt with all the details and i need to transform him in very muscular type of body. I have try extrude and all kind of brush available in 3d coat but nothing seem to work without losing a lot of details, so is there a tool or technique that could save me from a complete re sculpt?

Thank for any advice's you can share.

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Hi

if you have lots of muscles in your character, and you want to inflate them so much that they almost get over each other, but while leaving the small cavities between them. In voxels this would simply merge the muscles.

Or you can inflate clay or expand them in surface mode of course.

Also you could freeze the area, right click on the object or in the Voxtree Layer and use extrude.

That gives you a nice offset over your object.

 

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