Advanced Member animk Posted April 19, 2021 Advanced Member Report Share Posted April 19, 2021 3 hours ago, philnolan3d said: Haha, that might be problematic in a studio. 20 people constantly saying things like "Hey three D coat, open the sculpt room". Sounds like a good way to promote the software. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted April 19, 2021 Reputable Contributor Report Share Posted April 19, 2021 (edited) 5 hours ago, Gorbatovsky said: Ha! Now I understand why voice commands are needed. For me too reaching out for keyboard is painful because it means letting go of wacom and 3d mouse. But, voice commands are also a way to solve some of the shortcomings of 3d-Coat. what I mean is for example in 4.9 3dc never remembers the latest alpha/stroke mode combination for the grow tool. It remembers an old combination and decides randomly every few weeks to remember a new one. A voice command to call the grow tool can solve that by performing a series of actions to set up the tool correctly. Keyboard shortcuts are nice for users with mouse/keyboard, sure, but they each do only one thing at a time. Edited April 19, 2021 by Silas Merlin 2 Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 19, 2021 Advanced Member Report Share Posted April 19, 2021 17 hours ago, animk said: There's hotkey H to pick mesh directly inside the viewport. Funny I choose 3d coat because I think it's easy to use. Big plus sculpting in blender is that I can pose multiple poses of a character with bones, then adjust mesh with shape keys. aww nice! actually did not know that.. doesn't say it anywhere either thank you Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted April 19, 2021 Advanced Member Report Share Posted April 19, 2021 2 hours ago, Elemeno said: aww nice! actually did not know that.. doesn't say it anywhere either thank you You can also hover over your mesh and tap the f key to reset the camera pivot. Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 20, 2021 Advanced Member Report Share Posted April 20, 2021 21 hours ago, Silas Merlin said: For me too reaching out for keyboard is painful because it means letting go of wacom and 3d mouse. But, voice commands are also a way to solve some of the shortcomings of 3d-Coat. what I mean is for example in 4.9 3dc never remembers the latest alpha/stroke mode combination for the grow tool. It remembers an old combination and decides randomly every few weeks to remember a new one. A voice command to call the grow tool can solve that by performing a series of actions to set up the tool correctly. Keyboard shortcuts are nice for users with mouse/keyboard, sure, but they each do only one thing at a time. Working with a Wacom Cintique presents its own challenges and having voice commands would solve about 90% of them. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 20, 2021 Reputable Contributor Report Share Posted April 20, 2021 38 minutes ago, L'Ancien Regime said: Working with a Wacom Cintique presents its own challenges and having voice commands would solve about 90% of them. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 20, 2021 Reputable Contributor Report Share Posted April 20, 2021 https://genievoicecommand.com/ Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 20, 2021 Reputable Contributor Report Share Posted April 20, 2021 Another important link for the 3DCoat Voice Command trial: https://genievoicecommand.com/3d-coat-trial-versions/ 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted April 20, 2021 Reputable Contributor Report Share Posted April 20, 2021 (edited) 24 minutes ago, AbnRanger said: https://genievoicecommand.com/ Does that work for you ? it never worked on my machine and the guy never responded on his forum thread. Besides, it is single commands, you can't batch actions with it, or can you ? I use VoiceAttack which costs 10 dollars or so. Edited April 20, 2021 by Silas Merlin 1 Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 20, 2021 Advanced Member Report Share Posted April 20, 2021 (edited) Everything according to instructions works until I actually fire it up and it starts talking to me and then it announces it's malfunctioning. Tried restarting 3D Coat several times. Edited April 20, 2021 by L'Ancien Regime Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 20, 2021 Advanced Member Report Share Posted April 20, 2021 2 hours ago, Silas Merlin said: Does that work for you ? it never worked on my machine and the guy never responded on his forum thread. Besides, it is single commands, you can't batch actions with it, or can you ? I use VoiceAttack which costs 10 dollars or so. Thanks, the price is right on VoiceAttack. Can you batch actions on VA? https://voiceattack.com/Default.aspx Link to comment Share on other sites More sharing options...
Advanced Member spacepainter Posted April 20, 2021 Advanced Member Report Share Posted April 20, 2021 adding a simple cube to a scene takes minutes. beta 44 Link to comment Share on other sites More sharing options...
Member welcomerobots Posted April 20, 2021 Member Report Share Posted April 20, 2021 Smart retopo 'destroys' random parts of already existing topology. The effect is the more intense the further is the object in the viewport. Link to comment Share on other sites More sharing options...
Gorbatovsky Posted April 20, 2021 Report Share Posted April 20, 2021 49 minutes ago, welcomerobots said: Smart retopo 'destroys' random parts of already existing topology Probably, too large weld tolerance 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 21, 2021 Reputable Contributor Report Share Posted April 21, 2021 9 hours ago, welcomerobots said: Smart retopo 'destroys' random parts of already existing topology. The effect is the more intense the further is the object in the viewport. Weld threshold is likely too high, as Gorbatovsky mentioned and is mentioned in the video about the feature (toward the end) Link to comment Share on other sites More sharing options...
PolyHertz Posted April 21, 2021 Report Share Posted April 21, 2021 Wouldnt weld only be applied between the new patch and border/open edge verts? What purpose would there be to processing every vert on the mesh like that? Looks like a design mistake. 2 Link to comment Share on other sites More sharing options...
Gorbatovsky Posted April 21, 2021 Report Share Posted April 21, 2021 1 hour ago, PolyHertz said: Wouldnt weld only be applied between the new patch and border/open edge verts? Welding occurs only Current Rtp Group Link to comment Share on other sites More sharing options...
Contributor Ctc_nick Posted April 21, 2021 Contributor Report Share Posted April 21, 2021 Hi! The test period ends in 10 days. Does anybody know what comes after this? I would like to continue working with 2021. Will the beta be extended, or can I reinstall it etc..? (I have a recent license for 4.9, but like you said the upgrades will come with the final release.) Have a nice Day! Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted April 22, 2021 Reputable Contributor Report Share Posted April 22, 2021 On 4/20/2021 at 11:40 AM, L'Ancien Regime said: Thanks, the price is right on VoiceAttack. Can you batch actions on VA? https://voiceattack.com/Default.aspx Yes, but you have to set everything up yourself and there is a learning curve. 1 Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 22, 2021 Advanced Member Report Share Posted April 22, 2021 i know this would be a huge amount of work and just thinking about it would annoy me but..... what if each tool on 3dc had a button bind to it lets say i for info and it brings up a youtube video of how to use that tool this would help so much for new users also not sure if this is possible someone might be able to help me... but can you use the cut out tool and a depth into the mesh and not just cutout the whole section into the selection box Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 22, 2021 Advanced Member Report Share Posted April 22, 2021 (edited) 4 hours ago, Elemeno said: i know this would be a huge amount of work and just thinking about it would annoy me but..... what if each tool on 3dc had a button bind to it lets say i for info and it brings up a youtube video of how to use that tool this would help so much for new users also not sure if this is possible someone might be able to help me... but can you use the cut out tool and a depth into the mesh and not just cutout the whole section into the selection box I just want documentation on the order of Rhino's if not Houdini's. https://www.sidefx.com/docs/houdini/ http://docs.mcneel.com/rhino/5/help/en-us/index.htm The current help for 3D coat just doesn't cut it. Edited April 22, 2021 by L'Ancien Regime 5 Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted April 23, 2021 Advanced Member Report Share Posted April 23, 2021 6 hours ago, Elemeno said: can you use the cut out tool and a depth into the mesh and not just cutout the whole section into the selection box ▼ Check this forum ▼ Link to comment Share on other sites More sharing options...
Advanced Member artofcharly Posted April 24, 2021 Advanced Member Report Share Posted April 24, 2021 (edited) On 4/9/2021 at 5:17 AM, carrots said: Fixed, in the next build will work Awesome! thank you! Now everything is ok. But the another question is - when IPR will work? Edited April 24, 2021 by artofcharly Link to comment Share on other sites More sharing options...
Advanced Member artofcharly Posted April 24, 2021 Advanced Member Report Share Posted April 24, 2021 Hi, dear developers. Recently on Feb 21,2021 I recorded this video for Alexander and Stanislav and now they advised to throw it here, because this is a better place =) The main task, I have asked for a long time to add, is to make it possible to infinitely blur strokes to blend tones, as in Maya. Why am I not doing this in Maya? Because there are still problems with UDIM unwraps, and yet it's more convenient for me to draw masks and do texturing in 3D-Coat. Thank you and have a great day Best regards, Andrew. Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted April 24, 2021 Advanced Member Report Share Posted April 24, 2021 (edited) @artofcharly you can blur with shift, if you want more blur just increase radius of brush. There is also coloring tool with more smoothing on painted pixels Edited April 24, 2021 by sprayer Link to comment Share on other sites More sharing options...
Member RetopoBro Posted April 24, 2021 Member Report Share Posted April 24, 2021 Hi, Couple old bugs that have been around for a very long time in older versions. And are still in the latest version of 2021. When using the curved stroke, hovering over a point and right clicking no longer changes the point to sharp. Thats a really old one. And in the modeling and Retopo Rooms - Selecting a face and hitting the shell command deletes the entire mesh except the selected face, When I say shell command I'm speaking of the one in the selected section which is right below the intrude command. Link to comment Share on other sites More sharing options...
Advanced Member artofcharly Posted April 25, 2021 Advanced Member Report Share Posted April 25, 2021 (edited) 18 hours ago, sprayer said: @artofcharly you can blur with shift, if you want more blur just increase radius of brush. There is also coloring tool with more smoothing on painted pixels Hm. So I tried to increase the Radius and this didn't help... =( Video: Edited April 25, 2021 by artofcharly added a video with my test Link to comment Share on other sites More sharing options...
PolyHertz Posted April 25, 2021 Report Share Posted April 25, 2021 @sprayer Turn off texture filtering and see what it's actually doing. Blur brush only samples up to a specific (very small) pixel radius, the sampling doesn't expand with a larger brush only the number of pixels that blur is being applied to (so at the higher the texture resolution the more its effects diminish over a given area). People have been asking for Pilgway/Andrew to fix the blur brush for probably a decade atp. I've tested it on the latest beta and it's still got the same problems as ever. In fact, I've brought up this exact same issue myself several times over the years, and even reposted about it again a little over a week ago over here: 2 Link to comment Share on other sites More sharing options...
New Member talos72 Posted April 27, 2021 New Member Report Share Posted April 27, 2021 I can confirm the weird offset issue with my Cintiq. The yellow circle indicating the tip of the pen in 3DC is offset by inches. This issue doesn't exist in official 3DC released. Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted April 28, 2021 Advanced Member Report Share Posted April 28, 2021 4 hours ago, talos72 said: I can confirm the weird offset issue with my Cintiq. The yellow circle indicating the tip of the pen in 3DC is offset by inches. This issue doesn't exist in official 3DC released. If you are on a 4k monitor with UI scaling. That will be the source of the problem. If you either set the resolution to normal HD or set the UI scaling to 100% in the Windows display settings it is a temporary solution. 1 Link to comment Share on other sites More sharing options...
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