Jump to content
3DCoat Forums

Recommended Posts

-Crashes when I open the 3dConnexion software to configure buttons.

-Multiple issue when trying to use extrude in modelling room. Sometimes extruding faces works, sometimes its just moves the face, the tool always reverts to the select tool ...the spine tool seems to do this too..

-SOmetimes clicking of an object deselects all faces but sometimes this does not work.(I have to click in a different monitor and then click back into 3d COat for this to work)
 

 

Share this post


Link to post
Share on other sites
3 hours ago, artdude12 said:

@Carlosan, The noCL-noAVX version is working for me. Yay! The noCL version is not working. Does my CPU (i7 3930K) not support AVX?

Anyways, thanks for your help.

Cheers @Carlosan the same for me, tried @AbnRanger's suggestion and manually added exceptions to antivirus and firewall, but no joy,

Tried the noCL version but also no joy, the noCL-noAVX version is working. I also have the i7 3930K cpu, 64Gb ram and an 11Gb Nvidia GTX 1080 Ti graphics card.

Curious what the noAVX switch is doing :huh:.

Anyway, happy days, time for some eagerly awaited testing

Share this post


Link to post
Share on other sites

2.04.21, updated to B40:

- fixed common problem what many users were not able to run Coat.

- fixed lags in voxel brushes.

- If you will click and drag on any element of the free form transform (in pose or primitives) the annoying gizmo will not appear. Gizmo appears only if the element clicked without dragging.

- Spikes/snakes/muscle issue fixed

- fixed crash in gradient & fill

  • Thanks 6

Share this post


Link to post
Share on other sites
2 hours ago, gbball said:

I've encountered a few problems so far with the new version which make it unusable currently.  I completely understand that it's beta so I'm happy to share as much info as I can to help get the issues fixed so here is what I'm experiencing.

I have a 3 monitor setup with 2 Cintiqs.

1.  On my Cintiq Pro 24 (4k resolution) I found that there was an offset with the sculpting brush where it seemed like the cursor was being influenced by the position of my stylus and also the edge of my screen bordering the other two monitors...I had the 4k screen to the left and the  2 HD screens stacked on the right, with the bottom screen being a Cintiq Companion Hybrid (Basically an old Cintiq 13HD, that can run unattached in Android mode).  If I were to guess, it looked like the cursor was fighting between the screen I was on and the other Cintiq...as it was under my stylus and also at the border with the other Cintiq.

The brush was conflicted like this in both Sculpt mode and Paint mode, but it only affected my ability to sculpt, painting in my brief test worked fine, but there was the optical error of the brush appearing 2 places at once. 

When I used a mouse, there was no issue at all.

I tried unplugging the 2nd Cintiq, but that didn't fix anything.  I only unplugged it from the screen though, not at the computer.

2. The patches tool kept crashing, I couldn't figure out how to get it working and everything I tried cause the save your work dialog to popup followed by the program closing. 

On a side note, it would be nice to choose from a library of preset setups with some of the different curves tool and perhaps to be able to save your own templates for future use.

3. Today I moved the window to my second Cintiq monitor to see if it would work on that one properly and it did in some ways, but not others.  The brush cursor was in the right place and so I was able to sculpt, but it didn't detect my drivers properly and I couldn't navigate or resize the brush.

Then, this is where the big problem occurred.  I closed the program and reopened it, but it got stuck at a white screen and wont load.  So I see the 3D Coat splash and the 3D Coat window trying to open, but frozen.  The program is trying to reopen in the window that I closed it in.  The smaller Cintiq, but the splash is still on the main Cintiq monitor (24 Pro 24).

 

My next test was going to be changing the Cintiq pro 24 resolution, but it wont reopen unfortunately.

 

I'm using Windows 10 with  an i-7 processor, 48gb ram and RTX 2080 Super.  Not sure if windows/graphics drivers are up to date.  Will try uninstalling the demo and try reinstalling to see if I can get it running again.  Incidentally, I did try a test build a few months ago and I didn't have these issues.

 

Hopefully we can get some of these issues sorted so that I can test some of the new tools and workflow to provide feedback in that regard.
Overall it's a massive upgrade.  I love the gesture based transformations, that will be a huge time saver.  Thanks for listening.  Topological move and non destructive subdivision stepping are also great quality of life additions.  I can't wait to see what else is in there.

 

 

Just bumping this so it doesn't get lost.

Also, I just tried version 3d-Coat-V2021-B40-64.exe and it's still not opening.

Share this post


Link to post
Share on other sites

the modelling side of thing needs a rework, i personally use blender for this normally because it has a super fast workflow

theres way too much going on inside 3dc 

spline1.thumb.jpg.4a26660e4ecf85ab9ae772aece2b0a4e.jpgspline2.thumb.jpg.ecd441cf74351833f41fe19b41030045.jpg

 

spline tool seems to be inverted?

its giving off really weird results

Share this post


Link to post
Share on other sites

edgeloop1.thumb.jpg.d78133bfe0a187727e94b6070de9e650.jpg

not quite sure what these tools do sometimes, I've only ever used it for sculpting and retopo... but i selected too edge and sli the bottom edge upwards and the right edge jumped out the way.....

Share this post


Link to post
Share on other sites

Okay, so if I rename the PC/Documents/3D-CoatV2021 folder it loads on my primary Cintiq and it opens properly, but I still have the sculpting issue with the brush cursor  offset that I mentioned earlier.

 

Share this post


Link to post
Share on other sites

snake brush doesnt collide with outside surface correctly and goes through the model

Edited by Elemeno

Share this post


Link to post
Share on other sites

B40 successfully launches on Windows

Still can't launch in wine on Linux, but it's an improvement, the artwork window launches then stays forever, application doesn't open.

Share this post


Link to post
Share on other sites

I'm not a fan of the new feature of the toolbar in the upper right of the viewport being invisible until you move the mouse up to the area. It seems also that it would be detrimental to new users since they would not know the tools are there until they stumbled upon them. It's not a big problem or anything but I think the new hide-and-seek style is the opposite of an improvement. It would be a good thing to be made optional in my opinion.

toolbar1.png.805c2ede95b4101d365f28f3ce0d104f.png

  • Like 1

Share this post


Link to post
Share on other sites

Thank for the fixes.
Now this in Modeling room: I created a cube from 3D Primitives, than I want to move it, so I pressed Transform to move the cube, but 3D Primitives is still on, not sure if this is a feature.

image.thumb.png.6d2bacf2e807113561ff152a0b8a4ddc.png

I think 3D Transform should be off, the same way, for example, if I press Knife and 3D Primitives is off. Again, not sure if that is something requested/wanted or not.

Thank you.

Share this post


Link to post
Share on other sites

Beveling works (green), beveling doesn't work (red), same parameters, different results, it was just an innocent edgeloop all around the cylinder:

image.thumb.png.0d440ca4d90105f68bc7112c99517cbc.png

Share this post


Link to post
Share on other sites
37 minutes ago, Wizardkiss said:

I'm not a fan of the new feature of the toolbar in the upper right of the viewport being invisible until you move the mouse up to the area. It seems also that it would be detrimental to new users since they would not know the tools are there until they stumbled upon them. It's not a big problem or anything but I think the new hide-and-seek style is the opposite of an improvement. It would be a good thing to be made optional in my opinion.

toolbar1.png.805c2ede95b4101d365f28f3ce0d104f.png

Who wants new users?!?! There's Blender for them! Just kidding (Blender user here).
I think your point is good, but, as you said, I would love that as an option in Preferences, because the fact I have a clean, big canvas makes me more focused on what I'm doing.

Edited by thinkinmonkey

Share this post


Link to post
Share on other sites
11 minutes ago, thinkinmonkey said:

Beveling works (green), beveling doesn't work (red), same parameters, different results, it was just an innocent edgeloop all around the cylinder:

Thank you.
We will fix this bug

  • Like 1

Share this post


Link to post
Share on other sites
1 hour ago, Wizardkiss said:

I'm not a fan of the new feature of the toolbar in the upper right of the viewport being invisible until you move the mouse up to the area. It seems also that it would be detrimental to new users since they would not know the tools are there until they stumbled upon them. It's not a big problem or anything but I think the new hide-and-seek style is the opposite of an improvement. It would be a good thing to be made optional in my opinion.

toolbar1.png.805c2ede95b4101d365f28f3ce0d104f.png

I think people have to understand there is NO WAY POSSIBLE to please everyone. The very thing you say you don't like is the very thing someone else (or more) asked for. I personally like the way it works as it helps reduce the overall clutter. I wish the Activity Bar was done the same way, but (moved and scaled to match the navigation bar) aligned vertically, below the camera icon (upper right).

Apart from that, I hope Andrew just focuses on bug-fixing and getting the release out, ASAP, rather than waste time trying to please everyone's preferences for the UI. There will be plenty of time for that after the release. Just my 2 cents worth. 

  • Like 2

Share this post


Link to post
Share on other sites
1 hour ago, thinkinmonkey said:

Thank for the fixes.
Now this in Modeling room: I created a cube from 3D Primitives, than I want to move it, so I pressed Transform to move the cube, but 3D Primitives is still on, not sure if this is a feature.

image.thumb.png.6d2bacf2e807113561ff152a0b8a4ddc.png

I think 3D Transform should be off, the same way, for example, if I press Knife and 3D Primitives is off. Again, not sure if that is something requested/wanted or not.

Thank you.

When you create a primitive whether it is in the Retopo, Modeling or Sculpt workspace, you have a transform gizmo applied automatically because it is not a mesh in the scene, yet. It is basically a temporary or preview object. Once you commit it to a (PolyGroup) layer by hitting the APPLY button in the tool options panel or hit the ENTER key, then the Primitive will remain in the scene until you choose a different tool...because 3DCoat assumes you are not done creating primitives while the primitives tool is active.

Share this post


Link to post
Share on other sites
4 minutes ago, AbnRanger said:

I think people have to understand there is NO WAY POSSIBLE to please everyone. The very thing you say you don't like is the very thing someone else (or more) asked for. I personally like the way it works as it helps reduce the overall clutter. I wish the Activity Bar was done the same way, but (moved and scaled to match the navigation bar) aligned vertically, below the camera icon (upper right).

Apart from that, I hope Andrew just focuses on bug-fixing and getting the release out, ASAP, rather than waste time trying to please everyone's preferences for the UI. There will be plenty of time for that after the release. Just my 2 cents worth. 

Amen to that, but...
We know that and I'm sure developers have their scheduling and deadlines in order to fix bugs and, after that, add some features according old/new customers requests.
Maybe they will take in account all suggestions about UI later, because UI matters, because UI => UX, user experience: if you cook something new for me, I will judge not only its taste, but also its presentation, the kind of dish used and so on, it's not only what I eat, but also what I see and what I smell.
In other words, UI has been worked/changed since version 4, we cannot avoid to comment/judge UI (IN CONSTRUCTIVE WAY, of course), but, then again, I'm sure, and I hope, everything written here is more like notes to be read in future as soon things are fixed.
UI makes no difference: it can be annoying, having bugs and so on just like the other parts of a software.

P.S. Please, delete this message if it's too much OT. Nop at all! ;)

Share this post


Link to post
Share on other sites
1 hour ago, AbnRanger said:

When you create a primitive whether it is in the Retopo, Modeling or Sculpt workspace, you have a transform gizmo applied automatically because it is not a mesh in the scene, yet. It is basically a temporary or preview object. Once you commit it to a (PolyGroup) layer by hitting the APPLY button in the tool options panel or hit the ENTER key, then the Primitive will remain in the scene until you choose a different tool...because 3DCoat assumes you are not done creating primitives while the primitives tool is active.

Ok, I see your point, not sure now if I like that or not, I have to use it more.

Edited by thinkinmonkey

Share this post


Link to post
Share on other sites
1 hour ago, AbnRanger said:

I think people have to understand there is NO WAY POSSIBLE to please everyone. The very thing you say you don't like is the very thing someone else (or more) asked for. I personally like the way it works as it helps reduce the overall clutter. I wish the Activity Bar was done the same way, but (moved and scaled to match the navigation bar) aligned vertically, below the camera icon (upper right).

Apart from that, I hope Andrew just focuses on bug-fixing and getting the release out, ASAP, rather than waste time trying to please everyone's preferences for the UI. There will be plenty of time for that after the release. Just my 2 cents worth. 

Actually, it is in fact entirely possible to please everyone in regard to such changes; by making them options, as I suggested.


As for your last comment; the post at the start of the thread by Andrew Shpagin asks for feedback, not just bug reports, which I would assume includes feedback on the new UI changes (I don't know why it wouldn't).

 

Share this post


Link to post
Share on other sites

quick feedback. One positive and one negative :)

- Positive = sculping feels better. There is less spikes which is very good. ( I mean situations where you move faces away from camera).Thank you.

- Negative = taking rooms under tab icon. I'm not sure do I like this change so much. Before changing rooms were under on click. Now they are under two. For example I like to switch a lot between sculpt and render room. Now it takes a bit extra work to get there. 

Edited by haikalle
  • Like 4

Share this post


Link to post
Share on other sites
3 hours ago, AbnRanger said:

I think people have to understand there is NO WAY POSSIBLE to please everyone. The very thing you say you don't like is the very thing someone else (or more) asked for. I personally like the way it works as it helps reduce the overall clutter. I wish the Activity Bar was done the same way, but (moved and scaled to match the navigation bar) aligned vertically, below the camera icon (upper right).

There is a real problem with that toolbar though, not just a matter of being pleased or not :
The problem is visibility : it has a fixed whiteish colour which does not change depending on what is behind it.

what is the problem ? You can't have a light background at top of screen anymore, unless you have eagle eyes maybe, because yes the icons have a darkish outline that lets you see the vague outline of the buttons on light background.

Anyway, buttons do not belong in the 3d viewport  imho.

The activity bar has problems too :
you have to reach for it at the top right of ui... and its panel have a tendency to vanish too early. Also you need the old corresponding panels for some things in order to save clicks. For instance you can't drag and drop an image in the stencils panel of the activity bar.
Now what about people who stretch their ui over several monitors ? The activity bar can't be moved... which means if you have a monitor to the right, the activity bar will be there at the far right, unpractical.

3d-Coat has a far more powerful feature than the activity bar : the ability to call panels via shortcuts (and therefore voice commands) right under your cursor. Making the activity bar redundant and very awkward.
Also, I suspect an activity bar-related bug : you cannot call the smart materials panel anymore. (windows>popup>smart materials)


Focusing on bug fixes is wonderful news, but the UI is more important than most bugs, imho.


 

  • Like 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×