PolyHertz Posted April 17, 2021 Share Posted April 17, 2021 On/Off state of 'Steady Stroke' in paint room is often ignored by Airbrush and Pen tools, acting like it's on even when it's not. Also ran into a weird bug with the user interface where when a menu was dropped onto some other they all went into sort of animation where they slowly move upward until they're all squished at the top of the screen. Resizing also doesn't always work and it seems to get confused if you want to widen a menu or move up/down within it. Link to comment Share on other sites More sharing options...
philnolan3d Posted April 17, 2021 Share Posted April 17, 2021 I must say. I really don't like the drop down box to change rooms. I'm often jumping around between rooms and having to click the box then find the one I want in a list is very annoying. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 17, 2021 Reputable Contributor Share Posted April 17, 2021 1 minute ago, philnolan3d said: I must say. I really don't like the drop down box to change rooms. I'm often jumping around between rooms and having to click the box then find the one I want in a list is very annoying. I think it can be OK, if there were a pop-up marking menu to select which room we wanted. This way, it would be an improvement. For now, though, I just use hotkeys, anyway. Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted April 17, 2021 Advanced Member Share Posted April 17, 2021 17 hours ago, Gorbatovsky said: Thank you Gorbatovsky! It’s not being controlled well as I want it to be, Now that I have a sense of what it is, I'll have to play around with it Link to comment Share on other sites More sharing options...
Gorbatovsky Posted April 17, 2021 Share Posted April 17, 2021 23 minutes ago, philnolan3d said: I must say. I really don't like the drop down box to change rooms. I'm often jumping around between rooms You can assign a hot key For example, I have: Alt -1 -> Modeling Room Alt-2 -> Sculpt Room 1 Link to comment Share on other sites More sharing options...
Gorbatovsky Posted April 17, 2021 Share Posted April 17, 2021 25 minutes ago, Yousung said: It’s not being controlled well as I want it to be, Now that I have a sense of what it is, I'll have to play around with it Thank you. I think we will work more to simplify and improve the modeling tools. Wait for your offers. Link to comment Share on other sites More sharing options...
Member kt2 Posted April 17, 2021 Member Share Posted April 17, 2021 The Modeling and Sculpt room geometry link, some further nitpicking - changes in a Modeling object do not automatically propagate onto a linked Sculpt object. Both the Make Sculpt Mesh (Modeling room) and Conform Retopo Mesh (Sculpt room) are selected. One has to hover over and click any of the drop-down menu tabs at the top of the UI in order for the changes to be updated. The reverse action - Sculpt room changes propagated to a linked Modeling room object - usually work fine, although at rare occasions the link breaks altogether (despite the Make Sculpt Mesh and Conform Retopo Mesh selected). Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted April 17, 2021 Advanced Member Share Posted April 17, 2021 (edited) After Merge Subtree, the mash breaks abnormally. At first, I thought it was a problem with the Powerful Smoothing brush after performing Merge Subtree as in the video. To upload a file for testing here The result of saving and reopening the file check There seems to be a problem with the Merge Subtree itself. When it's running, it looks no problem, but after Merge Subtree, quit the program and open the file again, the mesh is broken.▼ The file is here ▼ After copying the backup layers, test the merge sub-tree. 2021 Ruffle.3b --- Edit 01 ) Merge Sub-tree test video has been added. Edited April 17, 2021 by Yousung Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted April 17, 2021 Advanced Member Share Posted April 17, 2021 (edited) It's fine when testing with simple shapes... I will further write down the situation when I worked on it. 1. Ruffle(frills?) creates polygons with the Loft Surface tool 2. After copying the Poly Groups made with the Loft Surface, I flipped one. so i have two poly groups : - PolyGroups1 (forth) - PolyGroups2 (back) // To give the thickness back and forth individually as much as I want.. // Shell or Extrude (one side) did not come out with the desired wrinkle thickness & shape, so I worked like this.. 3. After pulling out each of the desired thickness using Smart Extrude - ( Mode:Extrude Faces ), the two Poly Groups were merged( Shift-Drag and Drop in Poly Groups panel ) and then the vertex was welded. 4. After performing Mesh-Make Sculpt Mesh in the top menu, I copied one sculpt object. 5. Arrange it in a circle in Sculpt-Room and touch the wrinkles with the Move tool (Through All Volumes ON). 6. I did a merge sub-tree. 7. And as stated above, things happened. Edited April 17, 2021 by Yousung Link to comment Share on other sites More sharing options...
Gorbatovsky Posted April 17, 2021 Share Posted April 17, 2021 56 minutes ago, Yousung said: I will further write down the situation when I worked on it. I did not understand what the problem is. Link to comment Share on other sites More sharing options...
Advanced Member Yousung Posted April 17, 2021 Advanced Member Share Posted April 17, 2021 17 minutes ago, Gorbatovsky said: I did not understand what the problem is. Sorry for using the translator.. Because the Merge Sub-tree problem did not occur with simple shapes I just wrote down if there were any problems in the process I was working on. Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 17, 2021 Author Share Posted April 17, 2021 17.04.21 B43: - If you will provide a normal map for the Smart Material the 3D-Coat will offer to convert it to the bump-map because materials require bump. This is a non-trivial operation, so it may take some time to convert for big maps. - Draw with lines, spline chunk, curve segment, brush along curves work correctly. - Generate moulds fixed for transformed objects - Fixed problem when the user activates to the program by click and it triggers the random move. - Style of color reference over the layer changed to be more convenient (rectangle instead of transparent bar) - To Knife Added option Quadro. 2 2 Link to comment Share on other sites More sharing options...
Member celer Posted April 17, 2021 Member Share Posted April 17, 2021 Awesome work guys! I'm really enjoying 3D Coat 2021, I continued to be impressed with your teams talent with 3d algorithms and 3d tool construction! BUG: In B43, in the modeling room the sculpt mesh is not updated when faces are modified on primitives. It appears to be correctly updated when vertices or edges are moved. Steps to recreate are to create a new primitive and select a single face and move it, the associated sculpt mesh is not updated. FEATURE REQUESTS for the modeling room: 1. Can we get Boolean operations on the "3D Primitives" tool window, just like we have in the sculpting room? So that when we add a new 3d primitive we can choose to add, subtract, intersect and split? My use case is primarily that I want intersection and subtraction tools. 2. Can we get a video tutorial for how to use the modeling new room? 3. On the "Surface patch tool" it feels like it should default to at least having 1 curve selector opened vs having to hit the "+" button, when I first opened the tool it wasn't apparent to me that I needed to explicitly add a curve to it before I could use it. The loft surface tool feels like it has the same problem it opens but with no curve selectors to start with. 4. I have no idea how to get the "Loft tool" in the modeling room to do anything, I wish it had a diagram or something, or like the "Surface by two view" could create a default starting shape to play with. I really like the preview shape that is created with the curve tools in the modeling room, it's helpful to see what shape you're gonna get. Thanks 1 Link to comment Share on other sites More sharing options...
Member celer Posted April 18, 2021 Member Share Posted April 18, 2021 In B43 in the modeling room when working with the transform tool, and having the sculpt mesh on, the mesh is not immediately updated after a scale operation or rotate operation, only the move operation seems to immediately cause the mesh to be updated. Link to comment Share on other sites More sharing options...
Member celer Posted April 18, 2021 Member Share Posted April 18, 2021 (edited) In B43 in the modeling room, if you are working with symmetry on and have an extruded face and move the extruded face across the symmetry plane, any vertices which cross the symmetry plan will get stuck there even if you have not completed the movement. In this example I'm playing with extruding legs from a torso, After you select the faces, if you hit enter to extrude new faces, and if any part of the new face crosses the symmetry plane than the vertices that crossed it get stuck there, and you cannot recover from this error, afterwards it appears the undo buffer gets corrupted. Effectively you cannot pull the stuck part of the face away from the symmetry plane. Edited April 18, 2021 by celer Added additional details Link to comment Share on other sites More sharing options...
Member celer Posted April 18, 2021 Member Share Posted April 18, 2021 This also happens if you have a center line on the symmetry plane, imagine you wanted to try to extrude two symmetrical legs from faces adjoined at the symmetry plane, because the vertices which touch the symmetry plane get stuck there you can't have two separate legs. Link to comment Share on other sites More sharing options...
Member celer Posted April 18, 2021 Member Share Posted April 18, 2021 In B43 in the modeling room the knife tool does not work with symmetry, it will only cut one side and not the other. (Using plane based symmetry) Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted April 18, 2021 Author Share Posted April 18, 2021 Renamed to B44 because exe is actually B44. No other changes b43->b44. Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted April 18, 2021 Reputable Contributor Share Posted April 18, 2021 When opening a large project in 3d-Coat by double clicking on the .3b file from windows file explorer, there is a painful, frustrating period during which the splash screen appears "always on top" and obscures a large part of the screen making it difficult/impossible to use those seconds to continue what you wanted to do in the file explorer, like opening reference files and whatnot. This seems to be a little better now in 2021 than it was in 4.9 because the loading time seems faster. However, there is a new annoyance : after the initial splash screen closes, a second one opens with all the options, which you need to close before 3d-Coat resumes loading (which may account for the seemingly faster loading time initially). These seconds could be productive, and the extra click removed... 1 Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 19, 2021 Advanced Member Share Posted April 19, 2021 I'm really curious, i can use the software but... why was it made so complicated? why is the process of modelling something simple so long winded? why cant you select what mesh you want to work on inside the viewport? why is binding keys such a long process... I've been using for a year now and I still find myself going back to blender simply tools and sculpting just because 3dc likes to jump sometimes surely it can be made simpler , even software like zbrush has started simplifying its tools and ui to be more user friendly the easier it is to pick up the more attraction it would get.. that's just my 2p's worth. Link to comment Share on other sites More sharing options...
Advanced Member animk Posted April 19, 2021 Advanced Member Share Posted April 19, 2021 2 hours ago, Elemeno said: I'm really curious, i can use the software but... why was it made so complicated? why is the process of modelling something simple so long winded? why cant you select what mesh you want to work on inside the viewport? why is binding keys such a long process... I've been using for a year now and I still find myself going back to blender simply tools and sculpting just because 3dc likes to jump sometimes surely it can be made simpler , even software like zbrush has started simplifying its tools and ui to be more user friendly the easier it is to pick up the more attraction it would get.. that's just my 2p's worth. There's hotkey H to pick mesh directly inside the viewport. Funny I choose 3d coat because I think it's easy to use. Big plus sculpting in blender is that I can pose multiple poses of a character with bones, then adjust mesh with shape keys. Link to comment Share on other sites More sharing options...
philnolan3d Posted April 19, 2021 Share Posted April 19, 2021 On 4/17/2021 at 12:11 AM, Gorbatovsky said: You can assign a hot key For example, I have: Alt -1 -> Modeling Room Alt-2 -> Sculpt Room True but I'm not often working right by my keyboard , usually sitting back with the Wacom in my lap so I'd be constantly reaching away from the tablet and sitting up every time I want to change rooms. That's even slower than the menu. Link to comment Share on other sites More sharing options...
Gorbatovsky Posted April 19, 2021 Share Posted April 19, 2021 13 minutes ago, philnolan3d said: usually sitting back with the Wacom in my lap Ha! Now I understand why voice commands are needed. Link to comment Share on other sites More sharing options...
philnolan3d Posted April 19, 2021 Share Posted April 19, 2021 Haha, that might be problematic in a studio. 20 people constantly saying things like "Hey three D coat, open the sculpt room". Link to comment Share on other sites More sharing options...
Advanced Member animk Posted April 19, 2021 Advanced Member Share Posted April 19, 2021 3 hours ago, philnolan3d said: Haha, that might be problematic in a studio. 20 people constantly saying things like "Hey three D coat, open the sculpt room". Sounds like a good way to promote the software. 1 Link to comment Share on other sites More sharing options...
Reputable Contributor Silas Merlin Posted April 19, 2021 Reputable Contributor Share Posted April 19, 2021 (edited) 5 hours ago, Gorbatovsky said: Ha! Now I understand why voice commands are needed. For me too reaching out for keyboard is painful because it means letting go of wacom and 3d mouse. But, voice commands are also a way to solve some of the shortcomings of 3d-Coat. what I mean is for example in 4.9 3dc never remembers the latest alpha/stroke mode combination for the grow tool. It remembers an old combination and decides randomly every few weeks to remember a new one. A voice command to call the grow tool can solve that by performing a series of actions to set up the tool correctly. Keyboard shortcuts are nice for users with mouse/keyboard, sure, but they each do only one thing at a time. Edited April 19, 2021 by Silas Merlin 2 Link to comment Share on other sites More sharing options...
Advanced Member Elemeno Posted April 19, 2021 Advanced Member Share Posted April 19, 2021 17 hours ago, animk said: There's hotkey H to pick mesh directly inside the viewport. Funny I choose 3d coat because I think it's easy to use. Big plus sculpting in blender is that I can pose multiple poses of a character with bones, then adjust mesh with shape keys. aww nice! actually did not know that.. doesn't say it anywhere either thank you Link to comment Share on other sites More sharing options...
Advanced Member gbball Posted April 19, 2021 Advanced Member Share Posted April 19, 2021 2 hours ago, Elemeno said: aww nice! actually did not know that.. doesn't say it anywhere either thank you You can also hover over your mesh and tap the f key to reset the camera pivot. Link to comment Share on other sites More sharing options...
Advanced Member L'Ancien Regime Posted April 20, 2021 Advanced Member Share Posted April 20, 2021 21 hours ago, Silas Merlin said: For me too reaching out for keyboard is painful because it means letting go of wacom and 3d mouse. But, voice commands are also a way to solve some of the shortcomings of 3d-Coat. what I mean is for example in 4.9 3dc never remembers the latest alpha/stroke mode combination for the grow tool. It remembers an old combination and decides randomly every few weeks to remember a new one. A voice command to call the grow tool can solve that by performing a series of actions to set up the tool correctly. Keyboard shortcuts are nice for users with mouse/keyboard, sure, but they each do only one thing at a time. Working with a Wacom Cintique presents its own challenges and having voice commands would solve about 90% of them. Link to comment Share on other sites More sharing options...
Reputable Contributor AbnRanger Posted April 20, 2021 Reputable Contributor Share Posted April 20, 2021 38 minutes ago, L'Ancien Regime said: Working with a Wacom Cintique presents its own challenges and having voice commands would solve about 90% of them. 1 Link to comment Share on other sites More sharing options...
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