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3DCoat 2021 Open Beta test !


Andrew Shpagin
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One guy in our team has an older 3d mouse, I asked him to investigate. He pressed the left button and was able to get to 3dconnexion settings related to 3D-coat.

There he set "Object mode" in settings and then all worked exactly as expected. Otherwise, navigation was like from the first person (camera mode), which is incorrect.

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1 hour ago, Barrel said:

When will the normal support for 4k monitors finally be?

Just set the bigger font in preferences. What else is wrong?

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On 5/21/2021 at 3:57 AM, sprayer said:

For modeling tools 3dcoat lack non destructive workflow.
Would be great to have something like this. Every object can be edited and adjusted smooth edges at any time

 

The great thing about Mesh Fusion (AKA Groboto) is that it makes bevels and chamfers on complex objects available when used with polygons for the first time. Previously only NURBS and BREP had that power. Of course it's not quite as mathematically precise as NURBS or BREP but for people working in polygonal  or subD modelling it doesn't have to be.  Mesh Fusion is one of the most desireable technologies for any polygonal toolset. I haven't even mentioned its superb boolean functionality.

Edited by L'Ancien Regime
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The license file with Iges support & Moulding forms tool:

3DCoat.license

Download license, then please choose the file in 3D-Coat's licensing dialog.

 

I've installed this licence and followed these instructions and 3D coat is now running well but I'm a bit confused about accessing IGES files in 3D Coat. I can't seem to find anything on the menu for importing them to any room nor does there seem to be any reference to them in the Edit->Preferences tab.  Can someone explain the whole IGES support to me as I seem to be lost in the fog an searching hasn't turned up any info on this.

Edited by L'Ancien Regime
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9 minutes ago, L'Ancien Regime said:

 

IGES import works only for curves, not for polygonal objects.

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37 minutes ago, Andrew Shpagin said:

Just set the bigger font in preferences. What else is wrong?

It seems you don't have a 4k monitor.

Otherwise, you would immediately see that:

a) fonts (even large, any) in 4k resolution look like they hurt your eyes

b) when you set the shortcut in the settings of the high DPI parameter, the fonts can be viewed under a magnifying glass so as not to spoil your eyesight.

 

You don't think that people just write about problems, because there is nothing to do?

Edited by Barrel
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2 hours ago, Barrel said:

Flatten tool bug. 

Анимация (1).gif

Ignore? Not so easy how to say about increasing the font size? Moreover, this problem also exists in the latest version of the program.

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46 minutes ago, Barrel said:

It seems you don't have a 4k monitor.

Otherwise, you would immediately see that:

a) fonts (even large, any) in 4k resolution look like they hurt your eyes

b) when you set the shortcut in the settings of the high DPI parameter, the fonts can be viewed under a magnifying glass so as not to spoil your eyesight.

 

You don't think that people just write about problems, because there is nothing to do?

Yes, I am using a full HD monitor (laptop). But a year ago I made support bigger fonts in UI via preferences. I was sure it helped. I am a programmer. I need clear proposals on what to change. I may buy a monitor, but I can't do it immediately after the post, so I am asking.

Regarding flatten - animation is from 4.9, and this tool is not present in 2021, it is completely replaced with the new one.

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12 minutes ago, Andrew Shpagin said:

Yes, I am using a full HD monitor. But a year ago I made support bigger fonts in UI via preferences. I was sure it helped. I am a programmer. I need clear proposals on what to change. I may buy a monitor, but I can't do it immediately after the post, so I am asking.

Well.

 It seems to me that there are two types of text presentation in programs, and one of them is fixed to the size of the panels and stretches proportionally to them.

The other view is directly tied to the resolution of the monitor. Therefore, fonts in Windows look equally readable on my main 4k monitor and secondary fallhd, as well as in blender, any office application, and other programs.

I do not know how this is correctly called in programming.

But it seems that you need exactly the second way of transferring the text, and already the size of the panels should be adjusted to the size of the text, and not vice versa.

I didn't have any questions about scaling text in a full-HD monitor, but at 4k it's suffering. You can put up with it. If the monitor is 30 cm from your face. Then the work in the program turns into a cinema!

 

Quote

Regarding flatten - animation is from 4.9, and this tool is not present in 2021, it is completely replaced with the new one.

Well, the program still calls it by the same name, and it works exactly the same (despite some conditional division). And the glitches are exactly the same. To be fair, this tool also crashes in blender under certain settings. Although this is absolutely inconsistent with how if you took a spatula in your hands and began to level a large piece of clay or plasticine.

 
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16 hours ago, Barrel said:

https://s3.amazonaws.com/img0.recordit.co/rzYIWAcRAm.mp4?AWSAccessKeyId=AKIAUQ5RURZ7ND2T2B6I&Expires=1621636761&Signature=K1mV1MxmLRFi%2BqCORuVOxiUHDiQ%3D

Although I am using the "4,9,72" version, this Flatten tool bug is disgusting! What to do about it?

 

Pits appear regardless of the thickness of the material in any mode, be it voxels or surface.

 

Your link does not work. Here are the results when I clicked on it.

3dc.JPG

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1 hour ago, kenmo said:

 

Your link does not work. Here are the results when I clicked on it.

3dc.JPG

 

Yes, I saw it. Therefore, I took off a couple of posts below, another animation.

 

 

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4 hours ago, Andrew Shpagin said:

One guy in our team has an older 3d mouse, I asked him to investigate. He pressed the left button and was able to get to 3dconnexion settings related to 3D-coat.

There he set "Object mode" in settings and then all worked exactly as expected. Otherwise, navigation was like from the first person (camera mode), which is incorrect.

I don't have all those settings for some reason. only "speed"

image.png.6fb67263acfa63b2e46e69db21fd0f6e.png

 

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Cannot enter number values manually in RESAMPLE or REQUIRED VOXELS (when pressing enter). Weird bug that shifts the window focus also. This also occurs when trying to double click and change number values and text fields. Appears to only happen in "FULL SCREEN MODE".

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Live Clay Tools? I am not seeing them.

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2 hours ago, Silas Merlin said:

I don't have all those settings for some reason. only "speed"

image.png.6fb67263acfa63b2e46e69db21fd0f6e.png

 

Do that param influence the speed? Or at least something depends on them?

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1 hour ago, ebitz said:

Live Clay Tools? I am not seeing them.

Most LC tools removed because Brush Engine duplicates that functionality with much better speed. But some LS tools (like Snake, mesh repair tools) remained because they offer unique functionality.

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48 minutes ago, Andrew Shpagin said:

Do that param influence the speed? Or at least something depends on them?

nothing has any effect, neither in this panel, nor the main one, nor the buttons settings.

Edited by Silas Merlin
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Most of tools with brush are jittering during moving. it's most noticeable in stamp mode but also a bit visible in other stroke modes1.thumb.gif.48505cc8cd3d9e1b289f77911e77e9cf.gif
 

Edited by sprayer
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Picking request.


Can we get a pick from center of volume under the cursor as projected from the view.

This would be really useful for using the blob and sphere tools and others.  If I want to draw a shin coming out of a thigh for  example, in stead of the new volume starting from the surface pick point, it would be faster to have the volume start from the center of the form.

I imagine that this would be a fairly easy calculation.

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11 hours ago, Silas Merlin said:

nothing has any effect, neither in this panel, nor the main one, nor the buttons settings.

Do you use the latest 3dconnexion drivers?

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Tell me honestly, is it so important, connecting to a computer manipulator, which less than 10% of program users have, than fixing bugs in the brush engine? Why, even when I change the resolution in surface mode, does the mesh look like it does in voxel mode - an awful jumble of vertices that often intersect with each other? Oh my

Moreover, the way you develop the program now looks extremely strange.
Firstly, once there was a talk about the fact that you will have to pay extra for the next version, at the same time there is not a word about this on the website. Which implies lifetime ownership of any subsequent versions. To avoid misunderstandings about this, the developers of the same zbrush wrote specifically "updates throughout the year."

Now, for this version (2021), de facto, you do not need to pay anything at all - just download the program and the license file. Moreover, at the top, there seems to be a counter of program usage, like some demo version.

But at the same time, de facto, this means that you are rolling out the new version on users, while not wasting anything except the nerves and time of users.

Smells like some kind of scam, providing a substandard product.

God, this is again the stage of development when the normal version will have to wait a couple of years. Perhaps I'll go buy zbrush and forget about this terrible attitude towards users.

 

                                                                                                Goodbye.

Edited by Barrel
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2 hours ago, Barrel said:

Tell me honestly, is it so important, connecting to a computer manipulator, which less than 10% of program users have, than fixing bugs in the brush engine?

                                                                                                Goodbye.

It might be, if its use expands significantly what you can do in the software.
The most recent beta allows for a set of actions that is essentially one step into the VR-like malleability of your object with the added advantage of not having to wear the headset (and not having to buy it, either). 

I can perform size adjustment and positioning in a fraction of the time that I would have spent in any other 3D software to get there. For anyone who has ever had encounters with RSI due to mouse-based workload this will be a meaningful feature, trust the undersigned!

It's obvious that there are issues in many areas that need ironing out but it's counterproductive to criticise the devs for trying to remedy issues that other users have.

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5 hours ago, Andrew Shpagin said:

Do you use the latest 3dconnexion drivers?

image.png.d4551758264d9b88f573ca8d2c2a6f1c.png

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7 hours ago, Andrew Shpagin said:

You came to the beta thread and calling me a scammer. I am working day and night to make this program (10-12 pure hours/day at least). Working over bug fixing, improvements, I can't always explain the order why this or that done. Sometimes fixing bugs requires rewriting the whole branch of the program. Rewriting opens some possibilities to improvements. Treating me as the scammer is far beyond my patience. The developer does not mean slave. Barrel, please, don't buy 3D-Coat or don't participate in beta testing if you feel that I am wasting your time. Or get a refund if you bought. Or tell with me like with any human - with some respect.

I am very thankful to everyone who participates in testing and helps to make this program more stable. I am really trying to make it better.

you shouldn't have to reply to people like that,

a majority of us know what development is like and how hard it is and believe me we all really appreciate your hard work

maybe dont work as many hours! health always comes first.

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1 minute ago, Elemeno said:

you shouldn't have to reply to people like that,

a majority of us know what development is like and how hard it is and believe me we all really appreciate your hard work

maybe dont work as many hours! health always comes first.

Agreed.  I can't understand the anger from people using a beta version of the software with the amount work the devs are putting in and how they're really trying to implement user feedback.  This is a very rare development style.  I appreciate the hard work of the development team.  Patience is a virtue and some of the posters both here and on the Discord could use some.  I've been here since version 3 and it's incredible how far the program has come since then.  I can see what 3D Coat is becoming.

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can we get some sort of drawing mesh for scultping,

somewhere you use a on screen cursor to determine the position of the generated mesh,

and a tool which you draw a shape and then 3dcoat converts it into a mesh you then can scale and move as a new layer?

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