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3DCoat 2021 Open Beta test !


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here is a novel (I think?) idea to deal with the clutter (rather than removing "duplicate" tools).

What if Coat recorded your use of tools over time ?
after a while (let's say 50 hours of active use), a new button would appear in the UI (prominent, but in a corner, it could appear with a flash, some lighting effect, to make sure people notice it).
When you press that button, the tools you never used vanish, and the ones you seldom use are a bit greyed out.
In the menus, items do not vanish, but the ones you have not used are a bit dimmed.

When you need an "archived" tool, press the button again to make everything visible.

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To the Devs. I have to say the brush performance and screen performance with hi res meshes is fantastic. The brushes also feel much better with behavior that is more natural and expected. IMO. Nice work.

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Pushing Blob, Sphere and 2D Paint to my machines limit. I was able to reach around 55 mil tris on a single layer which is cool.

No problems with any of the above but a question:

When I reached 55mil tries, normally 3d Coat was lagging, so I thought I should create a new vox layer, delete the 55 mil layer and keep experimenting but the lag was still there hence the question:

Is there a way to tell 3D Coat to relax without starting a new project?

In my case after deleting the heavy layer the only thing I tried is clearing all caches which didnt really help much and I'm not that experienced to find any other solution.

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6 hours ago, ebitz said:

To the Devs. I have to say the brush performance and screen performance with hi res meshes is fantastic. The brushes also feel much better with behavior that is more natural and expected. IMO. Nice work.

Agreed. I'm trying to do stupid things on very high poly meshes just to test and so far so good.

I managed to get a crash by trying to split a 75mil surface object only :D

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Hello,

I found a bug when using the Activity bar. When I target an option that hovers over the viewport. The UI disappears before I can click something. That only happens when I'm not in fullscreen mode. The activity bar is -for me- impossible to use outside of the full screen.

UIBug.thumb.png.fd76778ec1b59cf5cb2f807385bde8b9.png

 

Proxy Slider: 

Proxyslider/Restore Icon on Objekt that was reduced/decimated is missing. Only able to restore via Geometry -> Caching. 

Using Version 2021.01

 

At this point, I would also like to say a big thank you. 3D Coat looks so much more professional and the brushes feel great. And your pricing policy is absolutely fair.

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10 hours ago, ebitz said:

Hey Andrew. Yes I am in the same boat as linnos. If I turn off the voxel sculpt object it will do the same thing as "Bake per-pixel (No Baking)" option. That does create a new paint mesh in paint room but no baking. All other baking options for micro vertex, normal map and displacement crash while the sculpt mesh is visible. This crash also occurs in 4.9.75.

Sergyi works over that Linux crash, it is not easy because we can't reproduce it. Probably he will install the same Linux image and try.

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17 minutes ago, Daffyd said:

Hello,

I found a bug when using the Activity bar. When I target an option that hovers over the viewport. The UI disappears before I can click something. That only happens when I'm not in fullscreen mode. The activity bar is -for me- impossible to use outside of the full screen.

UIBug.thumb.png.fd76778ec1b59cf5cb2f807385bde8b9.png

 

Proxy Slider: 

Proxyslider/Restore Icon on Objekt that was reduced/decimated is missing. Only able to restore via Geometry -> Caching. 

Using Version 2021.01

 

At this point, I would also like to say a big thank you. 3D Coat looks so much more professional and the brushes feel great. And your pricing policy is absolutely fair.

Thanks a lot! It happens if you hover the mouse outside the activity area. Of course it is bug to be fixed, but there is a workaround - don't move the mouse outside.

And in 04 the Cache/Uncache will be restored.

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Minor observation, but was the Brush tool (original name) supposed to be replaced with "Pen" for 2021? Pens are generally defined as writing instruments for applying ink to paper (can include other surfaces), so it looks a bit out of place when acting as the former "brush" tool (brushes are associated with paint, thus 3D Coat's paint imagery).

Edited by RabenWulf
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51 minutes ago, Andrew Shpagin said:

Try to RMB over button->Restore deault

Yes, refreshing was fixed.

This worked for Flatten tool, thank you.
image.png.854e2e3e590649dd6fe6f952ddbabfac.png

As for Build tool, the right click menu does not have "Restore default", so it still does not work on my end.
image.png.3d419ec647de9a853f13e5b236476fba.png

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@Andrew Shpagin Thanks for the reply!

I found another thing in the shading modes of the paint room. They no longer work as in V4.9. In 2021 all modes seemed to be influenced by the HDR. I use Flat Shading all the time for Handpainted "DiffuseOnly" Works or color picking. :O

image.thumb.png.adf1ca561b736e5ccbae979e2ed318a7.png

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I spoke of this before but I will explain again with a video this time.

In the video I first use a surface tool in voxel mode, and then switch directly to cut off tool.
The geometry is still in temporary surface mode, therefore when I do a cut, Coat gets confused between the voxels and the surface representation and mingles the two in the resulting cut.

Next, I undo, and this time, before switching to cut off tool and making the cut, I switch to a pure voxel tool. In the viewport you see the geometry changing to voxels at that moment. In this case the cut works as expected.

What I have not shown in the video is that if you select another vox layer while a surface tool is active, the first layer will remain in temporary surface mode, which is likely to cause similar issues when you switch back to it later, depending on what tool you have active.

I think it is imperative that when using a surface tool in voxel mode,  Coat turns back to voxels whenever you :
1. Switch to a tool that is not a surface tool (so, not with move tool if "voxelize immediately" is unticked).
2. Switch layers

 

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4 hours ago, Andrew Shpagin said:

Sergyi works over that Linux crash, it is not easy because we can't reproduce it. Probably he will install the same Linux image and try.

@SERGYII recorded a video of the issue attached to this comment if that helps. I'm running PopOS Cosmic which is based off of the latest ubuntu 21.04 I believe. AMD GPU and CPU.

2021-07-14 07-55-35.mkv

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20 hours ago, SERGYI said:

We have reproduced the "offset problem". But only in "TabletPC" mode and only when "High DPI" mode is enabled. We will fix that.

Fixed the problem "pen offset" in "TabletPC" interface using "High DPI" mode. See the nearest build for Windows.

TabletPC-HighDPI.jpg

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4 minutes ago, nobackup said:

using transform without gizmo, i feel we need a way to control where the origin is using scale and rotate.  If there is a way I can't find it.  Perhaps it could be based on where your cursor is.

Try pressing F

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20 minutes ago, Barrel said:

Updating the program is still not available because the site does not work correctly. And the discounts are counting down. It's not fair.

Can you please describe your problem and I will try to help you.

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I still have issues with AO/Curvature baking, I notticed the TilePlane wireframe pattern has changed but the problem is still here

To reproduce :
- Open the Tile Plane (for texturing/painting, not sculpting)
- Use any brush with depth and paint largely, everywhere, to get relief (the bigger the relief, the easier to spot will be the bake issue)
- Bake AO with default settings and turn it's blend mode to normal, then, look at the middle of the plane, near edges and you'll see subtle "cuts" everywhere
- Same for Curvature, with default settings (I tried the padding independent mode too and it fails as well). Turn on curvature layer to see what happens : middle of the plane gets the highest issue, you can also spot less visible ones the more you look further this middle edge

This said, I
 can confirm that the brush painting issue is fixed (which is cool ;))

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have issue with baking w normalmap.3021.06 (learning)  version

1 basik sphere in sculpt room

2 autoretopo and uv in retopo room

3 after bake with normal map i have this artefacts and no mesh in hidden areas. 

 

this workflow works good in 4.9.65

images.png

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On 7/13/2021 at 6:13 PM, SERGYI said:

1. You can always enable "High DPI" mode in "3DCoat":
Go to "3DCoat" executable file "C:\Program Files\3DCoat-V2021.02\3DCoatGL64.exe" > [RMB] Properties > Compatibility > Change high DPI settings > High DPI scaling override >  set "Application"
Then run this "3DCoat" executable. Go to Edit > Preferences > Theme > Font Size > set "Large"
2. Please note that "TabletPC" mode is considered like the main tablet API for "3DCoat" in Windows. This is because Surface devices support only "TabletPC". The "WinTab" is considered a legacy.

Thank you! TabletPC could be renamed to "TabletPC (Windows Ink, standard)" or something like that. Most likely many artists know instantly that this is right. That would make everything a bit clearer :)

This was to my memory one of the most helpful comments here for me so far over the years. Thanks again. All scales perfectly now.

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