Member Slush47 Posted April 1, 2021 Member Report Share Posted April 1, 2021 Hi all, I have a material that I have made using the smart material editor, fine tuning it based on the smart material preview. However, when I use the flood fill tool or the paint brush, what ends up appearing does not reflect the Smart Material Preview. Does anyone know why this is happening? I have attached screenshots of the Preview, the model after it is flood filled, and the smart material. Thanks. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 1, 2021 Report Share Posted April 1, 2021 Hello The preview window renders at a Higher quality. You would need a 8k map in the smart material to closely match it. You will be limited by the resolution of the smart material images that are used to make the smart material and your final texture resolution for your image maps. Also is how well you are using the UV space, that is how your uv-islands are filling up the uv space. I make all-my smart materials at 4K. Quote Link to comment Share on other sites More sharing options...
Member Slush47 Posted April 2, 2021 Author Member Report Share Posted April 2, 2021 Thanks for the response, I tried your suggestion of using higher resolutions textures, but that didn't fix it. The problem doesn't seem to be the detail of the snow texture that is being painted on, it is the placement off it. This image may be a better example of it. The left side is the preview, the right side is what ends up being painted on using the smart material, which is using the "More on top" condition mask. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 2, 2021 Report Share Posted April 2, 2021 Try to change Texture Projection Quote Link to comment Share on other sites More sharing options...
Member Slush47 Posted April 2, 2021 Author Member Report Share Posted April 2, 2021 That didn't work, still giving the same result. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 2, 2021 Report Share Posted April 2, 2021 Please use the same smart material on any default model as cube. Same result ? Can you share the material as extension to take a look ? Quote Link to comment Share on other sites More sharing options...
Member Slush47 Posted April 2, 2021 Author Member Report Share Posted April 2, 2021 I could not replicate it on a cube, likely since the main problems seems to be the stones on the side of the mesh. Here is the smart material. Snow_Shader.3dcpack 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 3, 2021 Report Share Posted April 3, 2021 Try this please The Depth channel icon in Smart Materials may look like it's for a Normal Map, but it's not. It's strictly for greyscale Displacement/Height maps. - on Smart Material Editor change Condition to always - On Paint room panels change Always to MoreOnTop 1 Quote Link to comment Share on other sites More sharing options...
Member Slush47 Posted April 4, 2021 Author Member Report Share Posted April 4, 2021 That worked! Thanks! 1 Quote Link to comment Share on other sites More sharing options...
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