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[Solved] Reverse Threading


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Do you mean you have a bolt and want to make threads to match? In that case you could just subtract one from the other. Personally haven't tried making threads in 3DC. I would use a CAD program for that. However maybe there is an easy way that I'm not aware of.

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Hello thanks for the response. So instead of the more common Right Hand threads, I simply need to specify Left Hand Reverse Threads on either a Bolt or in this case a Nut. Maybe if could somehow invert the Reset Posi function at bottom left within the thread properties? Any insight as to how to invert the direction of threading? Thanks!

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3 hours ago, stusutcliffe said:

How about just flip the nut  on one of the axis. 'x' I think ( this stuff make my head hurt..so Ive not really thought it through, just an immediate thought)

Nah I think the threads still face the same direction when you flip it. Haha For example if you have a nut and bolt it doesn't matter what direction the nut is facing when you put it on the bolt.

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This is my first stumble in 3DCoat and I've done some impressively innovative things with it... I am not certain how threading is embedded to a primitive object, voxels or parametric? This maybe a coding technicality / resolution; in order to reverse the tighten down direction, a coded applet parameter would be required, if not already available; I do not see it? So to simply invert as said by stusutcliffe; it would seem to work, but further was said by philnolan3d; true, a nut is a nut no matter the flipside. So one has to invert the direction of the cut threads in order to get reverse action... This would be a great feature addition; then fasteners will not loosen under certain rotational applications. I don't want to leave this great software environment over a minor engineering technicality; Fusion360 is not as productive / intuitive for my taste. Thanks All... let me know if I have missed a crucial feature or widget here? Thanks...

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  • Carlosan changed the title to [Solved] Reverse Threading

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