Member XCOTT Posted April 22, 2021 Member Report Share Posted April 22, 2021 (edited) I don’t always know what’s what but it’s been this way for a while and it’s in the beta. I can’t possibly be the only one who’s seen it. I make a voxel sphere, I scale it vertically to make it oblong. When I use the sphere primitive again. It reflects whatever the last transform was performed on the last “sphere” created So apologies if it’s obviously a bug. If not, please explain. If it’s supposed to be that way, how do I rest it to a sphere Edited April 22, 2021 by XCOTT Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 23, 2021 Report Share Posted April 23, 2021 Hi Aall primitives added to the same layer keep the original transformation. To avoid this you have to create a new layer where you can create your new primitive model. Quote Link to comment Share on other sites More sharing options...
Member XCOTT Posted April 23, 2021 Author Member Report Share Posted April 23, 2021 (edited) It doesn’t do it with the cube primitive. The right object was a cube that was transformed after it was created. The left cube was created after and looks exactly like the primitive tool. No changes are made to the tool, only the output is modified. Maybe I explained it poorly. The output of the sphere tool is driving the appearance of future spheres that are added. They don’t look like the tool, the way all the other tools output does. It’s the one tool that creates objects that don’t match the tools appearance and has no reset. I can’t imagine the point of a tool that isn’t WYSIWYG Edited April 23, 2021 by XCOTT Quote Link to comment Share on other sites More sharing options...
Carlosan Posted April 23, 2021 Report Share Posted April 23, 2021 You are right, process creation differ for every primitive. It is up to developers, if you like to propose any changes please send any support-related questions, feature requests at support@3dcoat.com Thanks ! Quote Link to comment Share on other sites More sharing options...
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