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Sphere primitive bug or feature?


XCOTT
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I don’t always know what’s what but it’s been this way for a while and it’s in the beta. I can’t possibly be the only one who’s seen it. 
 

I make a voxel sphere, I scale it vertically to make it oblong. When I use the sphere primitive again. It reflects whatever the last transform was performed on the last “sphere” created

So apologies if it’s obviously a bug. If not, please explain. If it’s supposed to be that way, how do I rest it to a sphere
 

 

45A5EA05-6313-4576-98FF-FC9F090F2CC1.jpeg

Edited by XCOTT
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It doesn’t do it with the cube primitive. The right object was a cube that was transformed after it was created. The left cube was created after and looks exactly like the primitive tool. No changes are made to the tool, only the output is modified. 
 

Maybe I explained it poorly. The output of the sphere tool is driving the appearance of future spheres that are added. They don’t look like the tool, the way all the other tools output does. It’s the one tool that creates objects that don’t match the tools appearance and has no reset. I can’t imagine the point of a tool that isn’t WYSIWYG

5E0D477C-EFE8-432C-82FA-4C2A7656C906.jpeg

Edited by XCOTT
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You are right, process creation differ for every primitive.

It is up to developers, if you like to propose any changes please send any support-related questions, feature requests at

support@3dcoat.com

Thanks !

 

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