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Retopo - Flipping a mesh


DustyShinigami
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Hi

To speed up my workflow, I sometimes try to clone a part of my retopology. However, for something that's on the opposite side, and I can't use symmetry, is there a way of flipping it? I've tried selecting the geometry and duplicating it into a new layer, and then going to Retop > Apply symmetry to current layer, but it doesn't appear to be doing anything. :-\

Thanks

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Hope this help

Virtual Symmetry (Retopo Room)
An additional mode of symmetry for the Retopo Room, this allows you to create virtual symmetry so you can see what your Retopo Object will look like symmetrically. A “real” workable mesh can be created from virtual symmetry as well, but also be aware that if you already have a symmetrical Retopo Object, turning on Virtual Symmetry will effectively “double-up” on the amount of polygons visible, even if the geometry is virtual.

Also note that if your mesh has symmetrical geometry in the Retopo Room, than turning Symmetry Mode on will create actual, editable geometry on top of the already existing geometry. So avoid using symmetry with that kind of mesh, in the Retopo Room.

 

 

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Sadly, this doesn't work well for me in my situation. Because of where my asset is in world space, it's at an angle, so it's not perfectly straight and in the centre. :-\ I think I mentioned in one of my other threads, that even with General Case Axis, I can specify where the symmetry plane will be, but no matter how straight I try to get it, and with the help of rotation, the mirrored side is always 'off'. It overhangs.

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