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[Solved] Retopo - High Poly Pieces


DustyShinigami
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Hi

Is it possible to bring in a high poly that's broken up into different pieces? In order words, when you export it out of ZBrush as an FBX, and each piece is separate/split/unmerged, is it possible to bring those objects into 3DCoat with each piece on its own layer that you can turn on/off? If not, this is a feature I would love to see implemented. It would make retopping certain parts much easier! It just seems to bring the entire thing in as one object on a single layer. I've recently finished retopping a character's hair, which is made up of multiple clumps, but due to pieces overlapping, or the camera's view being obscured, it's made retopping a lot of areas very difficult and awkward. :-\ I did try importing those separate pieces into Max and Maya, and then grouping everything, but Coat doesn't even bring everything in as a group.

Thanks

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  • Carlosan changed the title to [Solved] Retopo - High Poly Pieces

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