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is there a way to import Vertex color into Sculpt room mesh ?


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Hello, everything is in the title...

i'm testing some new workflow...

i did this model in Zbrush, and would like to retopo it in 3dcoat, i was wondering if this may be done this kind of way cause i never tried before, i usually only use import reference mesh so i don't use any color. But if it could be done, it could also greatly speed up some kind of works done in zbrush...

 

vertex color.jpg

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I do similar sort of stuff but usually export from 3dcoat to zbrush just to check if it will open for a client. So I will assume it will work the other way but I cant remember if I have ever done it .. 

Try exporting/saving from zbrush using the FBX export . ( I think from memory its in the Plugins tab .) FBX stores the colour vertex info, where as OBJ does not.

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39 minutes ago, stusutcliffe said:

I do similar sort of stuff but usually export from 3dcoat to zbrush just to check if it will open for a client. So I will assume it will work the other way but I cant remember if I have ever done it .. 

Try exporting/saving from zbrush using the FBX export . ( I think from memory its in the Plugins tab .) FBX stores the colour vertex info, where as OBJ does not.

i can say that obj is writing vertex color, because i use it with marmoset tolbag, but i never tryed using fbx for this tasks... i will check

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