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Rough and wobbly sketch → retopo → move vertices to straighten edges by Silas Merlin


Carlosan
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I've been developing a sort of hybrid sculpting/modeling technique for partly hard surface objects. Not being comfortable with pure modeling with primitives, I find it more interesting to just sculpt the shape roughly, not trying to make it clean, I just need the rough shape to be able to make an initial retopo with few vertices that I can later move around to straighten the shape. This can later be turned back into a sculpt to clean up and add details, before making a final retopo and baking.

 

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