New Member William Posted June 4, 2021 New Member Report Share Posted June 4, 2021 I normally wouldnt post something this basic as an SOS topic but ive only ever used 3dCoat as a texturing software and im finishing up a portfolio for an internship meeting I had dropped on me much sooner than I expected. And with all the things I need to render I dont have time to render out my turntables in Maya with proper settings, but images in 3dCoat render far faster with the same or better quality. Problem is my character model isnt symmetrical so the pivot that it spins on is completely off and ive not managed to find any way to change it. My google searching talked about using the tweak or sculpt menu but I have no clue how they work and I cant seem to -select- the model to move it with the transform tool. And the model doesnt even show up under Sculpt. Any help would be greatly appreciated and sorry for posting something this basic in the SOS section! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted June 4, 2021 Report Share Posted June 4, 2021 Hi Sculpt room is only for sculpt polygonal meshes, that workspace does not accept textures or keep UVs already created. So your current way will be Paint Room > Tweak Room > Render Room. Select All > Move Hope it help Quote Link to comment Share on other sites More sharing options...
New Member William Posted June 4, 2021 Author New Member Report Share Posted June 4, 2021 It does! Thanks a bunch! 1 Quote Link to comment Share on other sites More sharing options...
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