Contributor alexn007 Posted June 28, 2021 Contributor Share Posted June 28, 2021 Any idea why my scale changes when baking in the retopo room. I'm baking w/PTEX. It's not always happening, but when it does, I don't know why it happens so I don't know how to work around it. In this test, the source and the target meshes are the same, just to rule out any possible discrepancies with the model, and I still get this scaling effect. The funny thing is if I do this exact same thing in Linux and set the edit scene scale to 1.0 it works fine. My Linux version is 4.8.## and my windows version is v4.9.74. I'm trying to get my coworkers to use 3d coat for baking vector displacements, but with this happening so random and no one has a good workaround, they just don't want to deal with it. Anyway, anything you can do would help. Thanks! Here are some images below. Quote Link to comment Share on other sites More sharing options...
Contributor alexn007 Posted July 1, 2021 Author Contributor Share Posted July 1, 2021 FYI... Only seeing this when baking to ptex only. I don't see this issue when baking the same scene to UV/normal maps Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 1, 2021 Share Posted July 1, 2021 The source is scaled at import ? Try on Sculpt Room RMB over the layer and select > To Global Space Sound like a bug for me. Please drop a line at andrewshpagin@gmail.com asking for this request. Thanks Quote Link to comment Share on other sites More sharing options...
Contributor alexn007 Posted July 2, 2021 Author Contributor Share Posted July 2, 2021 Thanks, I've tried that as well. Didn't change anything. Seems ok in UV space, just not in Ptex. I'll send this along to Andrew. Thank you! 1 Quote Link to comment Share on other sites More sharing options...
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