New Member projinf3d Posted July 4, 2021 New Member Report Share Posted July 4, 2021 Hi all.. mediocre texturerer here so somewhat on the amateur side.. As you can see the attached image is a part to a model I've downloaded. Its triangulated to which I've unwrapped it myself in 3ds Max, though when imported into 3D Coat & apply a preset texture, the curvature map, calculates every triangulated edge & not just the physical corner edges. I have considered retopology but then I'd have to re-unwrap again which is more time consuming.. Is retopology the only solution around this?.. Thanks in advance... Quote Link to comment Share on other sites More sharing options...
New Member projinf3d Posted July 4, 2021 Author New Member Report Share Posted July 4, 2021 Think I fixed it... used a retopology script in Max, removed a few unwanted edges and now looks the way it should! :D... Quote Link to comment Share on other sites More sharing options...
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