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newbie - Triangulated mesh calculates all edges!?


projinf3d
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Hi all.. mediocre texturerer here so somewhat on the amateur side.. As you can see the attached image is a part to a model I've downloaded. Its triangulated to which I've unwrapped it myself in 3ds Max, though when imported into 3D Coat & apply a preset texture, the curvature map, calculates every triangulated edge & not just the physical corner edges.  I have considered retopology but then I'd have to re-unwrap again which is more time consuming.. Is retopology the only solution around this?..

Thanks in advance...

forum_groinkick_edge_3dcoat_2.thumb.png.5e3002ee44dbf173358cac3eda6834be.png

 

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