Member co3Darts Posted July 14, 2021 Member Report Share Posted July 14, 2021 Using Maya 2020.4 and 3DC 2021.0.2 (New Release). I tested exporting to FBX and OBJ from the paint room to open in Maya. I get proper textures but the geometry is garbled up badly. I made a voxel to surface geo and exported straight from sculpt room with some decimation and that exports fine to fbx and obj. But from the paint room for some reason it's a mess. Haven't changed but a few hotkeys in 3dc 2021. This is using the export constructor btw. I can send the 3DC and Maya files if needed to support but they are a bit bigger than the allowed 44mb. Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted July 14, 2021 Advanced Member Report Share Posted July 14, 2021 It working fine for me Quote Link to comment Share on other sites More sharing options...
Member co3Darts Posted July 14, 2021 Author Member Report Share Posted July 14, 2021 I exported the paint room 3dc robot from 4.9.73 and it exported to fbx and obj just fine. Not the case obviously in for me in 3DCoat-V2021.02. Is there perhaps a preference or export option I have goofed up in 20201? I tested thoroughly before posting in the BUGS section.I set texture res in 3DC to 512x512 and used default shader ball. Uploaded the maya binary and 3dc 2021.2 file below. Thanks for taking a look. Jason 3DCv2021.2 shader ball 2021.3b fm3DC-2021 shader ball.mb Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 14, 2021 Report Share Posted July 14, 2021 Please use this help command detailing in the email what is the problem you are having. Thanks Quote Link to comment Share on other sites More sharing options...
Member co3Darts Posted July 14, 2021 Author Member Report Share Posted July 14, 2021 2 minutes ago, Carlosan said: Please use this help command detailing in the email what is the problem you are having. Thanks I get the 404 error using that link.. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 14, 2021 Report Share Posted July 14, 2021 Reporting the issue, thx for point it up. Quote Link to comment Share on other sites More sharing options...
Member co3Darts Posted July 14, 2021 Author Member Report Share Posted July 14, 2021 This is the export constructor settings I use to send .fbx or obj to Maya. Doesn't seem like I have anything ticked wonky.. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 14, 2021 Report Share Posted July 14, 2021 Remember to send questions related to this 3DCoat bug to andrewshpagin@gmail.com Thanks ! Quote Link to comment Share on other sites More sharing options...
Advanced Member Featured Comment sprayer Posted July 14, 2021 Advanced Member Featured Comment Report Share Posted July 14, 2021 Untick sharpen mesh and it will work fine 1 1 Quote Link to comment Share on other sites More sharing options...
Member co3Darts Posted July 14, 2021 Author Member Report Share Posted July 14, 2021 Massive thanks sprayer! That was it. Feel silly I didn't see that but again thanks!! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 14, 2021 Report Share Posted July 14, 2021 Bug reported. Quote Link to comment Share on other sites More sharing options...
webmaster Posted July 14, 2021 Report Share Posted July 14, 2021 3 hours ago, co3Darts said: I get the 404 error using that link.. Thanks for reporting! It has to work now. Please check it. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted July 22, 2021 Report Share Posted July 22, 2021 Sending file fixed. 1 Quote Link to comment Share on other sites More sharing options...
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