3DCoat 2021/2 development thread


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this is awful. .30 crashed few times reset all my settings, changed somehow camera movement diraction and speed. And stamp mode also bugged in mirror mode. Mirror plane also flickers now when you moving cursor on volume

Edited by jimhatama
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On 8/10/2021 at 9:48 AM, Daffyd said:

Hey ho,

found some issues:

QuickAccess

Add preset to QuickAccess slots doesnt work. After choosing the Slot X Nothing happens to the Quick Panel
I am only able to add the Default Tools in QuickAccess 


Modeling unlinked Sculpt Mesh issue 2021.25:

1 create a Primitive (PolyGroup1), 
2 mesh -> sculpt mesh -> unlink -> PolyGroup1_unlinked is created
3 create new PolyGroup2
4 do the same like PolyGroup1 -> only PolyGroup1 creates copies of itself or nothing happens but every time PolyGroup2_unlinked never will be created


In another project, all previous unlinked sculpt meshes disappear as soon as I create a new one. Unfortunately, I cannot reproduce that. And it's not undo-able.

But important is, this bug makes the Modeling-Sculpt Mesh Feature unusable :(

 

Hi I want to make sure that my post has not been overlooked. I think it's a very serious problem that can break projects. 

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1 hour ago, Daffyd said:

Hi I want to make sure that my post has not been overlooked. I think it's a very serious problem that can break projects. 

Hi! Thanks for the message, we didn't miss it. Were busy with other urgent tasks. We will fix this bug shortly. 

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49 minutes ago, jimhatama said:

All controls transform gizmo lost its scale controls 

EHADcPU.png

Windows version 2021.30

Confirmed. I should say it has happen to me also. Though at this time I do not have steps to reproduce. It seems to randomly happen at times. If I can reproduce I will post the steps.

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Can we get the ability to select multiple thing in the sculptree and parent them at the same time?  It is super frustrating to have to go through one by one, parenting things if you need to change your hierarchy.  You should just be able to shift select a bunch of layers, and then drag them to a new parent layer.  Currently you can shift select several layers, but when you go to parent them it only does the first layer.  Little usability things like this make all the difference! 

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Select/Transform tool for retopo mesh >> tool option>> hide gizmo and dialogue not hide gizmo. It temporally hide while I keep click the button.

Gizmo often disturb to select near verts ... but may not hope to change tool as select only just for the purpose ( hope to keep same tool, select>transform>select>transform)

selectgizmo.JPG.7e8ba7bebaa3135019f168c8cd895621.JPG

 

Edited by tokikake
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7 hours ago, nobackup said:

Can we get the ability to select multiple thing in the sculptree and parent them at the same time?  It is super frustrating to have to go through one by one, parenting things if you need to change your hierarchy.  You should just be able to shift select a bunch of layers, and then drag them to a new parent layer.  Currently you can shift select several layers, but when you go to parent them it only does the first layer.  Little usability things like this make all the difference! 

Hello, this is not to say "we have this already" and might not exactly be what you're looking for but here's one method on how to group/parent multiple sculpt object, in case it help

Edited by poeboi
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Using Noise in the surface mode, the real-time preview and the confirmed result are too different. If the preview cannot be the same as the result, the real-time preview is worthless, and I hope it can be fixed. This is also a more important carving tool .

image.thumb.png.b77cdff4813e65af7110651b66cdbf35.pngimage.thumb.png.8ae3c7151b3eb49b50e9a6bf1c30353d.png

Edited by Tubor
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On 8/13/2021 at 4:12 AM, Andrew Shpagin said:

Not understood. If you have cavity map it works correctly on my side in correspondence with the cavity in the cavity layer. 

Color and specular channels works ok, normal channel show terraces of depth instead of a soft grade.

Convex.jpg

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12 hours ago, nobackup said:

Can we get the ability to select multiple thing in the sculptree and parent them at the same time?  It is super frustrating to have to go through one by one, parenting things if you need to change your hierarchy.  You should just be able to shift select a bunch of layers, and then drag them to a new parent layer.  Currently you can shift select several layers, but when you go to parent them it only does the first layer.  Little usability things like this make all the difference! 

Use the icon on the far right, marked in red. This will take multiple selected layers put them into one group. It creates a layer, names it "Root Group" layer and places all the selected layers in that group. 

That is the method at this current time.

Of Course you cannot choose the parent layer as it creates it's own root group but this is a far cry from the old way of selecting each layer to move. It is workable.

group.PNG

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Windows version 2021.30

Export bug;

When you export a model from the Paint Room using File---Export Objects and Textures 3DC automatically changes my setting under the Texture menu "Texture Export/Import Workflow" from Roughness/ metalness to Glossness\Metalness. 

As soon as the export panel is open, 3DC changes the workflow.

This is a error and can cause major problems for your texture exporting plus you think you are in a Roughnes\ metalness workflow but it has been changed without your knowledge.

Steps to reproduce. 

Chose the Roughness/Metalness workflow under the Textures menu  "Texture Export/Import Workflow"  Also select GGX Burley 12 under the the View menu.

File menu: -Export Objects and Textures.

The export panel opens.

Choose the panel without exporting anything or export a model with textures.  The workflow I set gets change in either case.

Check your  "Texture Export/Import Workflow" choice under the textures menu.

It has been changed to Glossness\Metalness without your knowledge.

3DC should not change my Texture / Export Workflow choice at anytime unless I change it. 

Side Note: I generally export for Blender or Unreal both use the Roughness / Metalness workflow. 

------------------------------------------------------------------------------------------------------------------------------------------

More info. If your Choose Blender Cycles and deselect Export Constructor, you no longer have a separate Roughness texture map you can export only a Glossness map. I expect this is a result of 3DC changing my workflow from Roughness/ Metalness to Glossness/Metalness. 

P.S. I will watch my spelling better in the future.

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3 hours ago, digman said:

Use the icon on the far right, marked in red. This will take multiple selected layers put them into one group. It creates a layer, names it "Root Group" layer and places all the selected layers in that group. 

That is the method at this current time.

Of Course you cannot choose the parent layer as it creates it's own root group but this is a far cry from the old way of selecting each layer to move. It is workable.

group.PNG

thanks I will try this!

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  • Carlosan changed the title to 3DCoat 2021/2 development thread

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