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3DCoat 2022 development thread


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Making 3dcoat rockstable is something i would like alot. i think with upcoming hardware the power of 3dcoat voxel sculpting will be really unleashed! Thanks for keeping up the work even though the times are difficult.

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Hello,
When I paint the Freeze area, after a while the painted area disappears and a small fragment area remains. Could this be a memory problem? This also happens when I switch tasks and return to 3DCoat. Thanks!

image.thumb.png.63fdf53bb0979f76a70de3e25f75fe24.png

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Posted (edited)

Hi Modelling-Room Team!

Please make an option to make closed objects when extruding. It is very tedious to use Cap tool, Split etc for each small extruded object.

 

-----> solution found: the 'make shell' tool beside smart extrude

dupli.thumb.png.c6dc122ea765740faca677e81c710009.png

 

Aces now works fine with viewport! And The Diameter for Sphere is fixed! Very Cool!!

Edited by Ctc_nick
solution found: 'make shell' tool
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3d-Coat 2022 is unable to save .3b file in a folder that has has special characters, probably depending on how they are encoded ?

I don't know anything about character encoding, but I'll try to describe the problem anyway :
Here is the same word "Baker's", first time is copy/pasted, and second time is typed in directly


image.png.fce03bb2528aca3d60d9f0bc0b595a6d.png

If you create a folder and name it the way it is encoded in the first instance, then 3d-Coat will be unable to write the file.

If you are lucky, you will get this message : image.png.bc48eea8beeffdcb6b399209e9666050.png

Then, you know that there is an issue and you can fix it.


If you are unlucky, you only discover  that the file was not saved the next time you try to open your File.
In windows explorer you will find two folders : the original one, and a second, empty folder or sometimes a file that is not a folder, with a truncated name that ends abruptly just before the problematic character :
image.thumb.png.38bba25148a813c484f3c40850b06251.png

 

image.png

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Posted (edited)
5 hours ago, Gorbatovsky said:

Please explain in more detail.

Hi @Gorbatovsky. Its really very basic: When you extrude 2D faces, it would be good if the 'backside' stays intact. So you would get a closed Cube with 6 sides in this case.

 

--->Edit: I found out the 'make shell command' works like this. Maybe all extrude tools should be in one Tool with options. hmm.

Thank you.

------------------------------------

//Here I have to use the cap tool on the 'backside' after extruding. And when there is more then one face (ae. for a rail) then I have to split all faces by //hand.

All the best!

extrude.thumb.gif.0c0a4b858f2c711da2aaba72d5edf163.gifextrude2.thumb.gif.f345b72034c182b8e9e0ba843e7bf93a.gif

 

Edited by Ctc_nick
found solution: 'make shell tool'
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9 hours ago, poeboi said:

Thanks so much for many updates this year, and hope all is well

I have a question:
was it ever in the cards to make it so 3DCoat curve can be sent to Blender, as Blender curve?

Best,

Nice Idea!! USD is also supporting curves.. ;) that would be cool!

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5 hours ago, Ctc_nick said:

Nice Idea!! USD is also supporting curves.. ;) that would be cool!

That's true
3dcoat curves to blender curves might also be a cool community project,
it hinges on whether we can for example get curve data from 3dcoat in meaningful way, serialize it and send it to blender in a manner that it needs to reconstruct the curve

I haven't looked into any of it but on paper seems straight forward enough.. until it's maybe not :rofl:

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@Gorbatovsky

Hi Modelling Room team.

Could you make Booleans for custom Models possible in the Modelling Room? Subract/Add/Union with the Objects from 'Poly Models' Panel.  And in the PolyGroups/Layerpanel Merge with Shift/Ctrl. Just like in Sculptroom. Would be great for Continuity.

This is also why I thought it would work like this in the modelling room.

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12 minutes ago, poeboi said:

That's true
3dcoat curves to blender curves might also be a cool community project,
it hinges on whether we can for example get curve data from 3dcoat in meaningful way, serialize it and send it to blender in a manner that it needs to reconstruct the curve

I haven't looked into any of it but on paper seems straight forward enough.. until it's maybe not :rofl:

We need a 'curves_export.cpp' example in the Core Api Documentation. :)

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3 hours ago, Ctc_nick said:

Could you make Booleans for custom Models possible in the Modelling Room?

Hi.

Yes, we can.

I thought experienced designers don't use booleans in low poly modeling. :)

 

3 hours ago, Ctc_nick said:

3dcoat curves to blender curves

What tools with curves?

image.png

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Posted (edited)
3 hours ago, Gorbatovsky said:

Hi.

Yes, we can.

I thought experienced designers don't use booleans in low poly modeling. :)

 

>>Yes, we can.

Supercool!!

>>I thought experienced designers don't use booleans in low poly modeling. 

Of course we do. I think so.:rofl:  I had to cut of a curved poly rail from a curved poly ship and the booleans were indeed the idea of fitting two parts together quickly. 

>>What tools with curves:

Like @poeboi said, we were talking about the construction Curves in the CurveTree.

Thank You!

 

Edited by Ctc_nick
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Hi. Just a small thing. While Curve editing, the Transform Gizmo does not update its position to new point selection. This is a little bit quirky.

It would be totally great if this also works in 'Object transformation mode' (Spacemouse).  Have you tried? its very nice/haptic to edit curves that way. 

All the best!

transform.thumb.gif.27637829b5c169dfa516f7fa6ba8363f.gif

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