Reputable Contributor AbnRanger Posted February 22 Reputable Contributor Report Share Posted February 22 18 hours ago, Elemeno said: ah see the problem is ... you've only scratched the surface... when you use 3dcoat with other tools you speed up your workflow loads! bbut i understand what you mean , topology gives weird bakes ... the shading is blotchy tools arent as reliable as others.. voxels destroy the edge flow of anything . but what you do have is a great software for building things fast.. i have no idea who said too many tools is bad because the more tools at my disposal the better ... if they can make surface mode have quad only and tools that can polish properly .. then it would be alot better! I don't think every artist wants to worry about edgeflow (and the problem of stretched polygons that inherently come with it) on a high poly sculpt, to be perfectly honest. I know I don't. That is the appeal of Voxel Sculpting. It doesn't care about your polygons, so to speak, and that is a good thing, actually. If you really want to keep the topological edgeflow, you can to a large degree as long as you import a base mesh with the desired topology and keep it in Surface mode + no remeshing (ie., no hitting the ENTER key, which basically Dynameshes the object, making the topology very uniform). Just increase the resolution (subdivide) as needed. Quote Link to comment Share on other sites More sharing options...
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