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3DCoat 2024 development thread


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1 hour ago, Grakino said:

I want to give a detailed answer to this question.

While working on my character, I formed a mixed opinion about 3DCoat. After doing some research on the history of Pigway development, as well as being your free user for about 0.5 years and a paid customer for 1 year, I am pessimistic about the license renewal. Because I am almost sure that what I will write below you will not implement in the coming years and especially it will not be done in 3DCoat 2025 because 2025 is already here, so you do not have time.

But you asked the question, so let's get started :) I have divided the factors into three categories:

Key Features (72%)

Here are the key things for me that will convince me to renew my license.

Linux and graphics tablet support

I am a Linux user, Linux is my main working OS. One of the reasons I bought 3DCoat is the Linux support. 3DCoat has been transitioning to GTK3 for a year now. The current version 2024-28-2 is not workable, and my graphics tablet does not work with it. 3DCoat 2024.06 does not work properly with modern Linux operating systems (including Ubuntu). Also, this version requires additional settings from the terminal to make my graphics tablet more-less work. I do not like this. Programs such as Maya, Blender, Mari, Substance Painter/Designer (steam Linux version) support my graphics tablet out of the box without any additional settings.

Painting Room

I'm not going to say anything new here: non-destructive workflow like in Painter, adjusments layers. Levels, Curves for mask adjustments.
An interesting fact is that the first written request I found for these features was dated 2018. 7 years later, Pigway has not made any changes in this direction.
https://3dcoat.com/forum/index.php?/topic/21935-request-adjustment-layers/#comment-150890

Personally, I would like to have an improved HDRI and light baking tool as it is done in Substance painter, where everything happens in real time. In 3DCoat, this process is less convenient and slow. I use this tool for stylized texturing without traditional hand-paint.

Baking. I had problems with baking overlapped UV, so I made a bug report. Also, I would like you to add anti-aliasing samples for the normal map. All your maps such as curvature, AO, thickness and others have this option, but the normal map does not, what the hell.

Improved drawing system. I really like the way Krita brush system is implemented, it has a library of various tools that simulate real-world artistic tools. My favorites are the blending tools such as “Blender Smear” and “Wet knife plus”, which allow you to mix colors. Technically, it's a combination of smudge and blur, but their algorithm is better and gives a more beautiful result. By the way, Gimp also has a similar technology, it's called “MyPaint”, I leave some screenshots.

3.8. MyPaint Brushimage.thumb.png.bf40d4d890797b406f9f545098b986ac.png

Sculpt room

Good news - This is the best that 3DCoat has to offer
Bad news - Yes, this is the best that 3DCoat has to offer
                                                                  ©@Grakino

This is how I can describe this room. To be honest I didn't test it enough to describe a major problems or missing features of this room. I really like what I have already learned and practiced in this room. The Sculpt room has set the standard of quality that other rooms simply cannot match. I have found some bugs and shortcomings in the sculpt room, but overall I like everything about it. I need more time to study it to form a more objective opinion about it. This is my ZBrush alternative for this year.

For me, the Sculpt room is a key component of 3DCoat, and any improvements to it will be welcomed and will influence my decision to renew my license.

Partially influence my opinion (26%)

Here are a few things I would like to see you improve, but still not major for me to renew the license.

Retopo room
I made a video about this room, where I gave my opinion about it in detail. Here I'll leave short theses.

There are a lot of bugs and flaws. The most buggy were smart retopo and smart extrude. In the process of retopology, I was forced to abandon them just to finish my work.

I hate poly groups. I absolutely do not like the way you made poly groups tab, especially in comparison with sculpt tree. This room doesn't have everything that Sculpt tree has, namely: parent-child groups, selecting multiple poly groups via shift key, poly groups don't have their own local transform (pivot), when you right-click in the context menu there is only one option “set color reference” - and that's it?! And many other things that I described in the video. After Sculpt room, I really felt the loss of 3DCoat's quality.

UV and UV Room

Your UV room is not capable of handling both pain objects and poly groups. With this issue, you have confused me and many other users about where to do UV unwrap. Good thing there are tutorials on YouTube.

UV unwraping is simply worse than your competitors. For me, the key problem was that all the tools in the Commands tab work with the entire UV. I can't do Unwrap, Pack, or Scale with selected UV points or islands. Your UV needs more flexibility, because I can't make the UV unwrapping gradually at the moment. I have to do all UV seams for the whole model first and only then I have to do Unwarp, otherwise I will have one island that is nice and the rest is a mess.

I can't mark seams in UV Preview. It is also quite limited in use than 3D Viewport. The strange thing is that there are things I can do in 3D Viewport that are not available in UV Preview. In short, when you created UV Preview, you literally meant a Preview, not UV Editor.

Fix UI & UX mess

I have partially touched on this topic in my videos. I'm not the first one to talk about it, so I'll describe a few illustrative moments.

Baking.
We have Bake in Retopo/Modeling rooms where we can bake only normal map.
We have Baking tools in Painting rooms, namely:
Bake menu in which we cannot bake, we can re-bake. And we can make copy of paint object and move it to sculpt object, what?
Textures -> Texture baking tools to get projection of maps.
Edit -> Light Baking Tools where we can do baking, I'm sorry “Calculating” of other maps, except AO it has its own menu.
Edit -> Calculate Oclusion -> baking calculating AO only.

Edit -> Bake Calculate Curvature - just in case if you can't find it in Light baking tools, developers made copy here.

Symmetry.
We have the symmetry in the symmetry menu - everything is fine.
We have symmetry in the top symmetry menu, which can enable/disable symmetry and open the symmetry menu.
We have apply symmetry in the Mesh menu.
We have Virtual Mirror Mode which is found in the Mesh menu and which will not work until you enable symmetry in the symmetry tab.

Smart Retopo - it has 9 modes, 3 original, and 6 buggy copy of exist tools, why?
All 9 tools have built-in hotkeys that you cannot change. Why?
You can't do UV in the UV Room for poly groups. This is a violation of the 3DCoat philosophy that says each room has a role to play.

One of the problems with developers is the unhealthy tendency to break, copy one idea, one technology into several parts and scatter them in different places in the program.

Almost no influence (2%)

Things that will not convince me to renew my license. Unless you surprise me.

Modeling room - a stillborn room, not suitable for more-less serious projects. I don't want you to waste your resources on fixing it. At least in the coming years. You have higher-priority rooms.

CAD room - it has a risks to repeat the fate of the modeling room. It's better to use your resources to fix the Retopo room.

Render room - it is simply worse than the competition, I have nothing to add. It is good for showing intermediate results to the client. You can't make a live render for publishing on the site (like Sketchfab, Marmoset), you can't render animations (like Sketchfab, Marmoset, Arnold, Vray, Cycles, Redshifts and tons of other render soft). In short, I don't take this room seriously and I don't want you to waste your time on it.

Photogrammetry room - I didn't use it.

Tweak room - i made a tweak in Painting room. Never use it. Also i think painting objects should be as reference of polygroups, not as independent 3DObjects. Paint in Painting room, Tweak in Modeling room.

Factures room - didn't use it.

Simplest room - didn't use it.

KitBash room - didn't use it.

3DPrint room - I don't have a 3D printer. Usually, they have their own software for printing, which will objectively work better because of the close integration with their hardware.

Nurbs room - I played around a bit, but didn't use it.

this guy gets it ! , i honestly believe 90% of all 3dcoat users are in favour with this , the 3 mains sculpt retopo and paint would be amazing to see worked on , 

unfortunately as he said the other rooms are very basic and far behind and maybe in the future they are fixed but stick to your strengths and ill 100% renew my license! i have done every year for the past 10 years or so , the developers are truly amazing and i trust everything they do , looking forward to the 2025 release!

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@Grakino Bravo, you summed up a lot of things and took the time to give detailed feedback. On that note is there a statistic lying around somewhere about features that 3Dcoat users have been requesting the most? For example, the non destructive, semi-procedural painting workflow feature request has been brought up as a dealbreaker for quite a few users. Can it be known how many users have requested this in the past years? The reason I'm curious about this is that sometimes I feel that development misses the mark of what users would really like (and I could be wrong) and then we get cool, but not heavily requested features that artists either:

1. start using because it really adds value to their workflow (in this case yay! the devs gave us a hit)

2. scratch their head, but try using the tools anyway, and end up not loving them, fighting the software instead of using it (in this case the devs gave us a miss)

Rightclickselect is a website where blender devs get feedback from users about most requested features, and then devs decide what, when and if they're gonna implement any request. It kinda works, and it doesn't. The big difference imho is that Blender is free, so they have the freedom to decide for themselves their roadmap, while 3Dcoat is commercial, and might be more pressed to listen to user input in order to stay afloat in the long run. I did notice that the most successful blender add-ons fill the gap when it comes to unfulfilled feature requests regarding blender development. I know 3Dcoat has an add-on system that I have never seen take off - at all: 

https://3dcoat.com/documentation/manual/interface-and-navigation/addons-menu/

 

So that is why I asked for a roadmap - if there is one. I also wonder why some features - even though requested frequently - don't get considered in the scope that matches the demand that users have expressed them in. I'm 100% it's not a matter of developer's skills, cause I think 3Dcoat has some of the most outstanding devs, who do a lot from a little on a yearly basis. Pilgway has to be one of the most leanest companies out there. So it must be the case of having too few devs, and not having the time and energy to expand the dev pool - even gradually.

I guess.

 

 

 

 

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19 hours ago, Grakino said:

I want to give a detailed answer to this question.

While working on my character, I formed a mixed opinion about 3DCoat. After doing some research on the history of Pigway development, as well as being your free user for about 0.5 years and a paid customer for 1 year, I am pessimistic about the license renewal. Because I am almost sure that what I will write below you will not implement in the coming years and especially it will not be done in 3DCoat 2025 because 2025 is already here, so you do not have time.

But you asked the question, so let's get started :) I have divided the factors into three categories:

Key Features (72%)

Here are the key things for me that will convince me to renew my license.

Linux and graphics tablet support

I am a Linux user, Linux is my main working OS. One of the reasons I bought 3DCoat is the Linux support. 3DCoat has been transitioning to GTK3 for a year now. The current version 2024-28-2 is not workable, and my graphics tablet does not work with it. 3DCoat 2024.06 does not work properly with modern Linux operating systems (including Ubuntu). Also, this version requires additional settings from the terminal to make my graphics tablet more-less work. I do not like this. Programs such as Maya, Blender, Mari, Substance Painter/Designer (steam Linux version) support my graphics tablet out of the box without any additional settings, and also has a much better support of linux than 3DCoat.

Painting Room

I'm not going to say anything new here: non-destructive workflow like in Painter, adjusments layers. Levels, Curves for mask adjustments.
An interesting fact is that the first written request I found for these features was dated 2018. 7 years later, Pigway has not made any changes in this direction.
https://3dcoat.com/forum/index.php?/topic/21935-request-adjustment-layers/#comment-150890

Personally, I would like to have an improved HDRI and light baking tool as it is done in Substance painter, where everything happens in real time. In 3DCoat, this process is less convenient and slow. I use this tool for stylized texturing without traditional hand-paint.

Baking. I had problems with baking overlapped UV, so I made a bug report. Also, I would like you to add anti-aliasing samples for the normal map. All your maps such as curvature, AO, thickness and others have this option, but the normal map does not, what the hell.

Improved drawing system. I really like the way Krita brush system is implemented, it has a library of various tools that simulate real-world artistic tools. My favorites are the blending tools such as “Blender Smear” and “Wet knife plus”, which allow you to mix colors. Technically, it's a combination of smudge and blur, but their algorithm is better and gives a more beautiful result. By the way, Gimp also has a similar technology, it's called “MyPaint”, I leave some screenshots.

3.8. MyPaint Brushimage.thumb.png.bf40d4d890797b406f9f545098b986ac.png

Sculpt room

Good news - This is the best that 3DCoat has to offer
Bad news - Yes, this is the best that 3DCoat has to offer
                                                                  ©@Grakino

This is how I can describe this room. To be honest I didn't test it enough to describe a major problems or missing features of this room. I really like what I have already learned and practiced in this room. The Sculpt room has set the standard of quality that other rooms simply cannot match. I have found some bugs and shortcomings in the sculpt room, but overall I like everything about it. I need more time to study it to form a more objective opinion about it. This is my ZBrush alternative for this year.

For me, the Sculpt room is a key component of 3DCoat, and any improvements to it will be welcomed and will influence my decision to renew my license.

Partially influence my opinion (26%)

Here are a few things I would like to see you improve, but still not major for me to renew the license.

Retopo room
I made a video about this room, where I gave my opinion about it in detail. Here I'll leave short theses.

There are a lot of bugs and flaws. The most buggy were smart retopo and smart extrude. In the process of retopology, I was forced to abandon them just to finish my work.

I hate poly groups. I absolutely do not like the way you made poly groups tab, especially in comparison with sculpt tree. This room doesn't have everything that Sculpt tree has, namely: parent-child groups, selecting multiple poly groups via shift key, poly groups don't have their own local transform (pivot), when you right-click in the context menu there is only one option “set color reference” - and that's it?! And many other things that I described in the video. After Sculpt room, I really felt the loss of 3DCoat's quality.

UV and UV Room

Your UV room is not capable of handling both pain objects and poly groups. With this issue, you have confused me and many other users about where to do UV unwrap. Good thing there are tutorials on YouTube.

UV unwraping is simply worse than your competitors. For me, the key problem was that all the tools in the Commands tab work with the entire UV. I can't do Unwrap, Pack, or Scale with selected UV points or islands. Your UV needs more flexibility, because I can't make the UV unwrapping gradually at the moment. I have to do all UV seams for the whole model first and only then I have to do Unwarp, otherwise I will have one island that is nice and the rest is a mess.

I can't mark seams in UV Preview. It is also quite limited in use than 3D Viewport. The strange thing is that there are things I can do in 3D Viewport that are not available in UV Preview. In short, when you created UV Preview, you literally meant a Preview, not UV Editor.

Fix UI & UX mess

I have partially touched on this topic in my videos. I'm not the first one to talk about it, so I'll describe a few illustrative moments.

Baking.
We have Bake in Retopo/Modeling rooms where we can bake only normal map.
We have Baking tools in Painting rooms, namely:
Bake menu in which we cannot bake, we can re-bake. And we can make copy of paint object and move it to sculpt object, what?
Textures -> Texture baking tools to get projection of maps.
Edit -> Light Baking Tools where we can do baking, I'm sorry “Calculating” of other maps, except AO it has its own menu.
Edit -> Calculate Oclusion -> baking calculating AO only.

Edit -> Bake Calculate Curvature - just in case if you can't find it in Light baking tools, developers made copy here.

Symmetry.
We have the symmetry in the symmetry menu - everything is fine.
We have symmetry in the top symmetry menu, which can enable/disable symmetry and open the symmetry menu.
We have apply symmetry in the Mesh menu.
We have Virtual Mirror Mode which is found in the Mesh menu and which will not work until you enable symmetry in the symmetry tab.

Smart Retopo - it has 9 modes, 3 original, and 6 buggy copy of exist tools, why?
All 9 tools have built-in hotkeys that you cannot change. Why?
You can't do UV in the UV Room for poly groups. This is a violation of the 3DCoat philosophy that says each room has a role to play.

One of the problems with developers is the unhealthy tendency to break, copy one idea, one technology into several parts and scatter them in different places in the program.

Almost no influence (2%)

Things that will not convince me to renew my license. Unless you surprise me.

Modeling room - a stillborn room, not suitable for more-less serious projects. I don't want you to waste your resources on fixing it. At least in the coming years. You have higher-priority rooms.

CAD room - it has a risks to repeat the fate of the modeling room. It's better to use your resources to fix the Retopo room.

Render room - it is simply worse than the competition, I have nothing to add. It is good for showing intermediate results to the client. You can't make a live render for publishing on the site (like Sketchfab, Marmoset), you can't render animations (like Sketchfab, Marmoset, Arnold, Vray, Cycles, Redshifts and tons of other render soft). In short, I don't take this room seriously and I don't want you to waste your time on it.

Photogrammetry room - I didn't use it.

Tweak room - i made a tweak in Painting room. Never use it. Also i think painting objects should be as reference of polygroups, not as independent 3DObjects. Paint in Painting room, Tweak in Modeling room.

Factures room - didn't use it.

Simplest room - didn't use it.

KitBash room - didn't use it.

3DPrint room - I don't have a 3D printer. Usually, they have their own software for printing, which will objectively work better because of the close integration with their hardware.

Nurbs room - I played around a bit, but didn't use it.

Approved 100%

I think the same you wrote, thank you a lot for writing it down, so we could have a very interesting discussing point about our loved("/hated") 3DCoat.

Let's see what will happen from now on.

All the best.

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Hi everyone, I don't know if this is happening to you, but I'm having a problem with symmetry in 3DCoat-2024-32.

--> Steps of the problem:
      Apparently, when I use a brush and switch to presets, 3DCoat immediately disables symmetry.

--> Solution:
     -  So, every time I switch presets (or brushes), I have to turn on symmetry immediately (if I remember to do so).
     - Or if you forget to turn on symmetry, you'll have to go through the process of turning on symmetry, and click that button to copy the work done from one side to the other.

- Another problem that happened to me after copying one side to the other in Surface Mode:
  A hole appeared in the geometry mesh, and some polygons jumped causing that explosion defect.

To solve this, I didn't go through the process of turning on symmetry.
Since this is just a test, I converted the mesh from surface mode to voxels, then used the Fill Voids command (to fill the hole that I knew would appear in surface mode),
and the result is a voxel with some imperfections in the mesh.
Finally, still in Voxels mode, I turned on symmetry and copied from the correct side (without problems) to the other side.

After all these steps in Voxels mode, I was able to return to Surface Mode and work normally. (But....Always remembering to turn on symmetry...)

However, the problem of losing symmetry happens all the time when I change brushes / presets.
Thank you very much.

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5 hours ago, Rygaard said:

- Or if you forget to turn on symmetry, you'll have to go through the process of turning on symmetry, and click that button to copy the work done from one side to the other.

Another thing I forgot to mention about using the "symmetrical copy" button is that sometimes, as soon as you press the command, 3DCoat closes immediately.

Solution: Always save!:rofl:
Or, in the preferences:
- Let the "auto save" feature enabled (I had disabled it a long time ago).
But now, I've set it to save 2 copies (Autosave depth history) in sequence every 10 minutes (autosave time)... 

If 3DCoat continues to close like this, I'll change the time to every 5 minutes or 3 or less...  :D

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Please, could someone tell me if the tablet's pen sensitivity is working properly?

Here, when I make brush strokes in sequence, it's as if one brush stroke wasn't working.

Example:

One brush stroke appears, the next one doesn't, then it appears normally and then it doesn't...

--------------------------

I just tested it in Blender... and the brush strokes are normal... there are no errors in the sequence...

I closed 3DCoat, opened it again to test... and the problem is happening of not making the brush strokes correctly in sequence... |
one brush stroke appears normally, but the next one doesn't, and so on... in the brush stroke sequence.

-----------------------
NEW TEST: 

- I went back to version 31 to test if the 2 problems I mentioned exist.

To recap:
1) Brush strokes are not working properly (one stroke works and the other doesn't).
2) Automatic deactivation of symmetry when clicking on a preset.

Therefore, the result is that the same problems that I reported about version 32 are also occurring in version 31.

thank you

Edited by Rygaard
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Okay, so as I refered to Anton Tenitsky as being the golden standard of how 3DCoat is taught/demoed in a professional way, today we got a new feature video about infinite move. . .which is 6 minutes long. Six minutes for a feature that can be demonstrated effectively even with examples in 30-40 seconds. There needs to be more pro teachers and pro artists who represent 3DCoat. Even in bite sized videos. 

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6 hours ago, Oleg Shapov said:

Hello! Does this only happen when using a tablet? I tried my presets with symmetry saved and it works fine with a mouse.

Hi Oleg, This happens using the tablet pen and also the mouse.

5 hours ago, Oleg Shapov said:

I checked, the tablet has nothing to do with it. Is the symmetry saved in the preset settings?

image.png.0cfa743f468d8160ac920d902defcbcd.png

As you can see, it is marked to store practically all options, including symmetry.

 

 

When I click on any brush or tool in the left panel, the symmetry is maintained.
But every time I click on the preset (using mouse or pen tablet), the symmetry is immediately deactivated.

 

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11 hours ago, MJonathan said:

It's working well in my machine! maybe you can try to re install or clear the 3dcoat cache.

fixed it , the brush default depth is set to -100 so every time i have to use it i have to reset the number to a positive value .

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2 hours ago, yoohasz said:

HMC Voice command. Is this an important feature? Is there data about a lot of users requesting it?

its not needed at all , an in fact it annoying sitting next to someone using voice commands for software .

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25 minutes ago, Oleg Shapov said:

This was made by a third party developer as a plugin. Anyone who wants to can use it.

Guys! Devs! I respect the work you do, and do not want to undermine your efforts or plans in any shape-way-or form. I probably misunderstood the HMC voice command feature video, and felt like it was another new - but unnecessary feature that made it into the latest builds. And that's okay, whoever wants to use it, more power to him/her! I simply asked for a roadmap of what's to be expected in 2025, but it seems like it is not available to the public. I was also asked what features would I like to see to renew my licence, I gave an honest answer, but I think I will manage my expectations, and just hope for the best. In the meantime 3Dcoat 2024.31 has enough cool and useful stuff to get me through months of creating art as is! Cheers.

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1 hour ago, yoohasz said:

Guys! Devs! I respect the work you do, and do not want to undermine your efforts or plans in any shape-way-or form. I probably misunderstood the HMC voice command feature video, and felt like it was another new - but unnecessary feature that made it into the latest builds. And that's okay, whoever wants to use it, more power to him/her! I simply asked for a roadmap of what's to be expected in 2025, but it seems like it is not available to the public. I was also asked what features would I like to see to renew my licence, I gave an honest answer, but I think I will manage my expectations, and just hope for the best. In the meantime 3Dcoat 2024.31 has enough cool and useful stuff to get me through months of creating art as is! Cheers.

Will probably renew anyway when they announce 3DC 2025

But it would be so much better if we got a hint of what features that are planned for 2025

 

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Hi, I wanted to report a bug with the Vox Layer tool.

When I'm drawing a mask and press Ctrl+Z to go back to a previous state, the Vox Layer doesn’t create anything—it only generates an empty SculptTree Layer.

Steps to reproduce the bug:

  1. Select the Vox Layer tool.
  2. Draw a vertical mask on the left side.
  3. Draw another vertical mask on the right side.
  4. Press Ctrl+Z because you decide the right mask needs adjustments.
  5. Draw the right-side mask again.
  6. Click the Apply button to create the layer.

Following these steps will reproduce the bug with the Vox Layer tool when using Ctrl+Z.

This issue doesn’t occur with Vox Extrude Tool.
 

image.gif

Edited by MJonathan
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Hello I want to report a bug .

The intersect option in the primative tool doesn't work the way it should, it just subtract the mesh like the subtract option. I think this can create a bad impression for a new users.

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Hi everybody and happy new Year!! -

Coat 2024.32:

>>Fixed problem when you try to fill curve with mesh (or do any other curve constructive operation) not in the Sculpt room. Now it switches to the Sculpt room and them performs the operation.

This is causing problems. The Room change hardcoded into the Tool. I dont think that is a good fix. Everytime you Click on an Object in the Sculptree with a Modifier, it does change to Sculpt Room now. has there been a problem how it was before? I also get problems with custom rightmouse menu not showing up at first.   

 

Edited by Ctc_nick
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On 1/17/2025 at 12:32 PM, yoohasz said:

Okay, so as I refered to Anton Tenitsky as being the golden standard of how 3DCoat is taught/demoed in a professional way, today we got a new feature video about infinite move. . .which is 6 minutes long. Six minutes for a feature that can be demonstrated effectively even with examples in 30-40 seconds. There needs to be more pro teachers and pro artists who represent 3DCoat. Even in bite sized videos. 

Michael Pavlovich made a video about the same feature in ZBrush...it was 7minutes. Maybe someone should tell him in the comments that he should have kept it to 30 seconds?

 

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19 hours ago, yoohasz said:

Guys! Devs! I respect the work you do, and do not want to undermine your efforts or plans in any shape-way-or form. I probably misunderstood the HMC voice command feature video, and felt like it was another new - but unnecessary feature that made it into the latest builds. And that's okay, whoever wants to use it, more power to him/her! I simply asked for a roadmap of what's to be expected in 2025, but it seems like it is not available to the public. I was also asked what features would I like to see to renew my licence, I gave an honest answer, but I think I will manage my expectations, and just hope for the best. In the meantime 3Dcoat 2024.31 has enough cool and useful stuff to get me through months of creating art as is! Cheers.

Please remember that Pilgway staff are still in the middle of an ongoing war, and they still hear air sirens and explosions every single day...and it is possible that some of the staff have to serve in some capacity. I am not saying they are, but if you are not getting the normal rate of communication and features, this could very well have some bearing on it and perhaps why a "Roadmap" is not mentioned. One of their main developers (normally GPU tech related) lives in California...perhaps he is affected by the massive wildfires in the LA area. I don't know, but it's possible that they are doing the best they can in a time of crisis. Just a guess. Also, because 3DCoat is unique in the fact that it uses a Public Beta, you are effectively seeing the Roadmap with each release...as new features are initially included in Beta builds and refined/improved until the next Major Version. The recently added Surface Array, Array, and Photogrammatry features are some of those. There was also an overall performance boost mentioned in one of the most recent builds. There is more on their plate, but they are being quiet about it until the features are ready for a Beta Build. Andrew has never really given a Roadmap because some efforts may take much longer than anticipated. Most software developers are this way because there are too many unknowns during feature development. 

Lightwave is a good example, where they generally try to keep users informed about upcoming releases, as they draw near (and are thus in a closed Beta stage of development), but they don't generally lay out a "RoadMap."

 

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