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3DCoat 2024 development thread


Andrew Shpagin
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@SERGYIHey Sergyi, I am trying to add presets to the Quick panel with the right-click menu in Presets panel. Doesn't seem to be working. On linux, 2022.16.

  • Advanced Member
2 hours ago, Elemeno said:

you mean using a lasso tool etc... push E

Push E, I've already done this but it doesn't work with any options, in ''stroke mode'' window. (Rectangle lasso is my prefer)

Screenot_121.jpg.7ee46a79e6757ffc97deb4773bcd3cfa.jpg

  • Advanced Member
1 hour ago, Elemeno said:

not 100% sure what you mean

Sorry I have a little trouble communicating in English.

When I use voxel unhide the edges are not at 90 degrees but there are bevels (see red circle above). Only when I use unhide.
But another guy just above already told that there is no avoiding this, if I understand correctly.

 

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Another basic question that I can't understand: when I use pose tool and do an '' extrusion '' what happens is this:

Scnshot_122.jpg.ad799292c9178f3ad45075f5b744cf43.jpg


Is there a way to get edges with 90° right angles extruding/pulling with pose tool? like this:

Screot_124.jpg.a973fe29d4477e5366b624e6bcac8ad7.jpg

(I got this square shape using cut off)

 

 

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Retopo tools (like brush tool, split rings tool ect) don't auto-snap vertices to reference mesh? I always need to do this manually with snap command. Is this normal behavior, or some setting I have missed?

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5 minutes ago, wilson66 said:

Retopo tools (like brush tool, split rings tool ect) don't auto-snap vertices to reference mesh? I always need to do this manually with snap command. Is this normal behavior, or some setting I have missed?

they should. they used to. if they don't I'd say it's a bug.

However, I think it would be useful to have a new tool similar to add/split that would be immune to auto snap, and that would not merge vertices (which add/split does).
The purpose of this new tool would be to help fix snapping errors easily.

 

 

2 hours ago, wilson66 said:

Retopo tools (like brush tool, split rings tool ect) don't auto-snap vertices to reference mesh? I always need to do this manually with snap command. Is this normal behavior, or some setting I have missed?

Use Auto Snap, please.
 

image.png

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2 hours ago, Elemeno said:

can someone tell me what real world situation factures would be used for?

It's like Vertex Paint...on steroids, basically. It's when you need insane levels of texture resolution on a mesh...and you don't need a UV map.

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The factures are really nice, and I've been using them to texture terrains and other environmental models. It feels a little like working in Ptex, and am wondering what the pros and cons are between the two. But overall, it's been cool, and seems like there's a lot of potential with it.

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