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3DCoat 2024 development thread


Andrew Shpagin
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21 hours ago, MJonathan said:

That’s not a universal reality; that’s just your reality! To create effects, you need polygons, traditional modeling is essential. I don’t understand why you said it’s useless.

CAD and Animation/VFX/Games have different requirements.

when i say polygon modelling im talking aout creating assets like walls characters etc ...

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23 hours ago, MJonathan said:

That’s not a universal reality; that’s just your reality! To create effects, you need polygons, traditional modeling is essential. I don’t understand why you said it’s useless.

CAD and Animation/VFX/Games have different requirements.

and i also meant for this software ... 
 

theres not a single person who uses modelling inside 3dcoat .. you know why? because its not worth while .. the workflow and tools make it so difficult and so long winded that a single asset takes a whole day ... thats why im personally a little annoyed because they wont fix things ... they know paint room needs work , the know modelling room needs reworking , sculpting tools need sooooo much attention , modern workflows implemented , and instead ... they add more tools to an already not used room 

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I've noticed the move brush is a lot slower in general in the very latest beta.  Has anyone else experienced this?

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5 hours ago, Oleg Shapov said:

Which brush do you mean?

567318473_Screenshot2025-02-20155850.jpg.8beb411a9a7fa14fad08b79557bcdd23.jpg

 

i believe they mean this one , as this is the brush that is slow for me

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This move brush now is performing slowly on my computer with the latest Beta.  Could this have anything to do with the infinite move addition?  I disable it and the move brush is still performing sluggishly. image.png.23431c1c76faa2413c32bf4b63fbaff8.png

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not only is the move tool slowing down alot , but all the flatten,trim,chisel brushes all slow down alot!

pinch slows slightly too

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11 hours ago, tcwik said:

WHY, oh, Why was this built that way? Depth change the size of the Brush ?!

@tcwik It is not a bug

Check if you have the padlock icon pressed, if yes turn it off

image.png

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1 hour ago, Carlosan said:

@tcwik It is not a bug

Check if you have the padlock icon pressed, if yes turn it off

image.png

all types tried , cylinder sphere brush still does this

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I am on Mac, One thing I have noticed is if I have the 3d print version or the latest trial version installed along side my main installation I have all sorts of bugs. I physically had to clear everything to do with 3d coat and reinstall one single version before those weird glitches I was having went away. Im on 2022.57 just now. Kind of glitches is seeing partial nurbs room that come over from the trial and glitches closing the app and reopening it plus many others that don't show up when I have a clean single install.

I have no idea if it's actually possible to have two versions of 3dcoat at the same time installed. It's just something I have noticed. No idea if that is the same in Windows as I have not tried recently.

In addition If I removed all other versions but left one of them installed the issues stayed. I physically had to hunt and remove every part of 3d coat and reinstall them to fix the glitches.

 

If this needs moved elsewhere on the forums then please move it. I just wondered if other folks issues could be because of similar issues.

Edited by Mykyl
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On 2/21/2025 at 9:16 PM, Carlosan said:

@tcwik It is not a bug

Check if you have the padlock icon pressed, if yes turn it off

image.png

 

This is definitely a bug, not a feature. Depth cannot change the size of the brush, and padlock doesn't help here.

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Hey guys,

I have some issues with Move Tool. Don't know in which release it starts, but at least couple last releases.

So, Move Tool behaves kinda like tools with Steady Stroke enabled, it just doesn't react/behave very smooth. There is slight delay between move and reaction of the tool and it's hard to make small adjustments on the sculpt.

Voxelize Immediately is disabled.

This behaviour is mostly visible in voxel mode.

Was there any changes under the hood of this tool or I'm missing some settings?

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1 hour ago, Mihu83 said:

Hey guys,

I have some issues with Move Tool. Don't know in which release it starts, but at least couple last releases.

So, Move Tool behaves kinda like tools with Steady Stroke enabled, it just doesn't react/behave very smooth. There is slight delay between move and reaction of the tool and it's hard to make small adjustments on the sculpt.

Voxelize Immediately is disabled.

This behaviour is mostly visible in voxel mode.

Was there any changes under the hood of this tool or I'm missing some settings?

mr shapov has been notified about this , hopefully they look into 3dcoats main tools soon 

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6 minutes ago, Elemeno said:

mr shapov has been notified about this , hopefully they look into 3dcoats main tools soon 

Thanks for the info.:good2:

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Autopick option is not working if I have a combination of surface and voxel layers! looks like a bug. Can you give it a check please?

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yes, autopick don't work on different sculpt modes because cant switch automatically the selected sculpt tool from V <> S.

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1 hour ago, MJonathan said:

Autopick option is not working if I have a combination of surface and voxel layers! looks like a bug. Can you give it a check please?

to be honest using a hotkey for picking the mesh works alot better especially if you have alot of meshes in one scene

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9 hours ago, Elemeno said:

to be honest using a hotkey for picking the mesh works alot better especially if you have alot of meshes in one scene

True

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Some more issues...

Duplicate object - when duplicating objects multiple times transform gizmo jumps to center of first object almost every time. Pretty annoying behaviour. Also, it duplicates first time and then I need to hit shortcut second time to make another duplicate.

Symmetry - very often X symmetry isn't placed in center of the object. Correcting this every time is just a waste of time.

Switching between layers(sculpting) changes the tool, so if I use Cut Off on one layer and want to use it on another layer, it switches to different tool.

Symmetry plane - very often, it extends way beyond the object, like there's some extra geometry while nothing was added.

Render Room - viewport doesn't update when switching view with Num Pad. I need to switch to another Room to see changes, or disable and enable Realtime rendering.

Oh, can we finally change that behaviour when deleting layers results in selecting root layer?

Edited by Mihu83
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18 minutes ago, Elemeno said:

I wonder if that would be a deliberate way of working. You place your bit of clay and blend it in to the surface in the real world. In older versions it works the same way. Maybe not.

Edited by Mykyl
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someone just posted about making a sock on a character so i thought i would use a tool i havent used in a while ,

that tool is vox layer , i reported it defected months/maybe years ago 

its still the same

 

 

 

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2 hours ago, Elemeno said:

someone just posted about making a sock on a character so i thought i would use a tool i havent used in a while ,

that tool is vox layer , i reported it defected months/maybe years ago 

its still the same

 

 

 

Yeah!! I reported it some weeks ago! The same issue! I don't know if developers are reading this bugs :/

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Read Andrews latest posts on X. It seems that development is perhaps going to be a bit slower for now. 

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On 2/20/2025 at 9:19 PM, jdoublej said:

This move brush now is performing slowly on my computer with the latest Beta.  Could this have anything to do with the infinite move addition?  I disable it and the move brush is still performing sluggishly. image.png.23431c1c76faa2413c32bf4b63fbaff8.png

I reported this directly to Andrew. Hopefully we will see this corrected in the next build.

 

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On 2/25/2025 at 5:28 PM, Elemeno said:

Can you adjust the FALLOFF in the Toolbar, above the viewport, and see if that gives you the effect you expected? I have noticed the same rough edges with different brushes, in the past and I always check the falloff. Sometimes you want it to be rough with no smoothing around the edges, but when you want the alpha to be smooth as the stroke is applied, Falloff is rather important. In your video example, there is absolutely no falloff.

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On 2/26/2025 at 7:39 PM, MJonathan said:

Yeah!! I reported it some weeks ago! The same issue! I don't know if developers are reading this bugs :/

Reported to Andrew.

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1 hour ago, AbnRanger said:

Can you adjust the FALLOFF in the Toolbar, above the viewport, and see if that gives you the effect you expected? I have noticed the same rough edges with different brushes, in the past and I always check the falloff. Sometimes you want it to be rough with no smoothing around the edges, but when you want the alpha to be smooth as the stroke is applied, Falloff is rather important. In your video example, there is absolutely no falloff.

it still adds one stroke and then smooths out instantly im not sure if this is intended? i cant imagine it would be ..

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