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3DCoat 2024 development thread


Andrew Shpagin
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On 2/26/2025 at 5:54 PM, Elemeno said:

that tool is vox layer , i reported it defected months/maybe years ago

I still can't reproduce the bug in the second half of the video where the created layer has an offset.

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7 hours ago, Oleg Shapov said:

I still can't reproduce the bug in the second half of the video where the created layer has an offset.

i shall show you the exact steps , its a tool selection bug

 

 

 

 

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18 hours ago, Oleg Shapov said:

I still can't reproduce the bug in the second half of the video where the created layer has an offset.

 

On 1/20/2025 at 4:57 PM, MJonathan said:

Hi, I wanted to report a bug with the Vox Layer tool.

When I'm drawing a mask and press Ctrl+Z to go back to a previous state, the Vox Layer doesn’t create anything—it only generates an empty SculptTree Layer.

Steps to reproduce the bug:

  1. Select the Vox Layer tool.
  2. Draw a vertical mask on the left side.
  3. Draw another vertical mask on the right side.
  4. Press Ctrl+Z because you decide the right mask needs adjustments.
  5. Draw the right-side mask again.
  6. Click the Apply button to create the layer.

Following these steps will reproduce the bug with the Vox Layer tool when using Ctrl+Z.

This issue doesn’t occur with Vox Extrude Tool.
 

image.gif

 

18 hours ago, Oleg Shapov said:

I still can't reproduce the bug in the second half of the video where the created layer has an offset.

@Oleg Shapov Can you try this?

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5 hours ago, MJonathan said:

Can you try this?

Yes, thank you, this has long been passed on to the developer for fix. Couldn't get a layer with an offset.

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4 hours ago, Oleg Shapov said:

Yes, thank you, this has long been passed on to the developer for fix. Couldn't get a layer with an offset.

the offset layer is caused by the noise tool , 

if you use noise tool prior to starting a new project it will apply it automatically when vox layer has been applied

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please!! my license ends soon! can we get some basic/Essential sculpting tools

1.drawing sharp brush (similar or exact same as damien standard)

2. scape tool that works , the current one isn't good enough .

these 2 brushes I use so much during organic sculpting and working around using these just wastes my time

 

a revision of the brushes would be nice , alot of them do the exact same or arent even worth while but just clutter your tool bar 

 

please work with some artists who can give proper feedback on tools/brushes and surfaces they work on 

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Posted (edited)
10 hours ago, Elemeno said:

please!! my license ends soon! can we get some basic/Essential sculpting tools

1.drawing sharp brush (similar or exact same as damien standard)

2. scape tool that works , the current one isn't good enough .

these 2 brushes I use so much during organic sculpting and working around using these just wastes my time

 

a revision of the brushes would be nice , alot of them do the exact same or arent even worth while but just clutter your tool bar 

 

please work with some artists who can give proper feedback on tools/brushes and surfaces they work on 

Hey! I share your pain. I've come to the conclusion that the devs are so bogged down with their respective development goals (soft boolean for Andrew Shpagin, Hybrid modeling system for Gorbatovsky, etc. - and the terrible situation their country is in (war) - that they simply can't address user requests. I won't assume they don't WANT to, they just can't. But from the outside (I'm also on the outside :) ) it looks like they're not listening to us. We need to be more patient, and try and imagine their human situations. That being said, I also need some tools that aren't in 3DCoat, so I looked elsewhere. FYI blender 4.4 has a new brush that can do this: https://developer.blender.org/docs/release_notes/4.4/videos/sculpt_plane_brush.mp4 Maybe it's not exactly close to what the Dam standard and trim polish brushes do in Zbrush, but it's something. I would be willing to give feedback (and have already given some in the past) to make 3DC even better than it is, but now it's not the time. So in the meantime try find other alternatives if you can't wait. Use 3DC for what it absolutely excels in. Just to let you know, I had a resolution a year ago, that I will be tryin to create an asset workflow that is 100% in 3DC and never leaves the app. I gave up, it's too much of a sacrifice atm. I still dream of this tho :) . So, yeah sometimes life is bigger than our favourite software. Take care, God bless.

Edited by yoohasz
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@Elemeno did you try these brushes mentioned here in this discussion 

I've found some of them very useful and saved in my presets, hope it helps!

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2 hours ago, yoohasz said:

Hybrid modeling system

I have stopped developing the Smart Hybrid.
And will continue developing solid modeling.

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18 hours ago, Elemeno said:

please!! my license ends soon! can we get some basic/Essential sculpting tools

1.drawing sharp brush (similar or exact same as damien standard)

2. scape tool that works , the current one isn't good enough .

these 2 brushes I use so much during organic sculpting and working around using these just wastes my time

 

a revision of the brushes would be nice , alot of them do the exact same or arent even worth while but just clutter your tool bar 

 

please work with some artists who can give proper feedback on tools/brushes and surfaces they work on 

Have you tried to use the DRAW brush and/or Pinch brush in Surface mode > tweak the settings in the Tool Options panel to suit your preferences?

 

 

 

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5 hours ago, Gorbatovsky said:

I have stopped developing the Smart Hybrid.
And will continue developing solid modeling.

I like the concept, but as long as a NURBS object can be converted to a clean quad mesh later (when needed), I think that would suit anyone's needs.

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8 hours ago, yoohasz said:

Hey! I share your pain. I've come to the conclusion that the devs are so bogged down with their respective development goals (soft boolean for Andrew Shpagin, Hybrid modeling system for Gorbatovsky, etc. - and the terrible situation their country is in (war) - that they simply can't address user requests. I won't assume they don't WANT to, they just can't. But from the outside (I'm also on the outside :) ) it looks like they're not listening to us. We need to be more patient, and try and imagine their human situations. That being said, I also need some tools that aren't in 3DCoat, so I looked elsewhere. FYI blender 4.4 has a new brush that can do this: https://developer.blender.org/docs/release_notes/4.4/videos/sculpt_plane_brush.mp4 Maybe it's not exactly close to what the Dam standard and trim polish brushes do in Zbrush, but it's something. I would be willing to give feedback (and have already given some in the past) to make 3DC even better than it is, but now it's not the time. So in the meantime try find other alternatives if you can't wait. Use 3DC for what it absolutely excels in. Just to let you know, I had a resolution a year ago, that I will be tryin to create an asset workflow that is 100% in 3DC and never leaves the app. I gave up, it's too much of a sacrifice atm. I still dream of this tho :) . So, yeah sometimes life is bigger than our favourite software. Take care, God bless.

What other software do you know of, where you can request tools from the developer and get a rapid response every time? I don't know of any, apart from 3DCoat. I have had many, many requests granted by Pilgway over the years...but also many of them not granted (because development was too busy with other big requests from other users). I have also had to repeat my request many times, and sometimes gotten the feature request granted....Sculpt Layers was perhaps the biggest. I had to lobby for that for years. Sometimes it is because it may take too long and conflicts with development's current plans, but sometimes I catch them at the right time and the tool is made. Examples I remember are VDM Brushes, Photoshop style Layer & Clipping Masks, Tool Groups (ala Photoshop) Relocating the Activity Bar to the left side of the right column (and has the same hideaway action as the Navigation Bar)...where it is much closer to the Artist's work, and in a similar location as Photoshop's panel bar. But, I have also been asking for unification of Paint and Retopo/Modeling meshes, so you can paint and modify the mesh of the same model (without having to export/import meshes from one workspace to the next), and that has yet to materialize probably because it would take a lot of development time and effort (maybe a month or more).

You have similar brushes already in 3DCoat and the ability to tweak the settings in the Tool Options panel, to get the very same type of behavior you are used to in ZBrush or other sculpting platforms/apps.

 

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On 3/5/2025 at 10:21 PM, Elemeno said:

please!! my license ends soon! can we get some basic/Essential sculpting tools

1.drawing sharp brush (similar or exact same as damien standard)

2. scape tool that works , the current one isn't good enough .

these 2 brushes I use so much during organic sculpting and working around using these just wastes my time

 

a revision of the brushes would be nice , alot of them do the exact same or arent even worth while but just clutter your tool bar 

 

please work with some artists who can give proper feedback on tools/brushes and surfaces they work on 

The H POLISH brush preset is using the Surface brushes prior to the new brush engine that was introduced in 3DC 2021. It works, but you cannot see what brush it is using. Just create a custom one by RMB clicking > duplicating the RAPID brush and name it whatever you like. Check the INVERT TOOL option in the Toolbar (above the viewport) > and use a hard-edge brush alpha > adjust the DEPTH value according to your preference, and now you have the equivalent of the H Polish brush from ZBrush, in 3DCoat.

 

Hard_S_Polish.3dcpack 3dcBasicBrushPresets.3dcpack

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25 minutes ago, AbnRanger said:

What other software do you know of, where you can request tools from the developer and get a rapid response every time? I don't know of any, apart from 3DCoat. I have had many, many requests granted by Pilgway over the years...but also many of them not granted (because development was too busy with other big requests from other users). I have also had to repeat my request many times, and sometimes gotten the feature request granted....Sculpt Layers was perhaps the biggest. I had to lobby for that for years. Sometimes it is because it may take too long and conflicts with development's current plans, but sometimes I catch them at the right time and the tool is made. Examples I remember are VDM Brushes, Photoshop style Layer & Clipping Masks, Tool Groups (ala Photoshop) Relocating the Activity Bar to the left side of the right column (and has the same hideaway action as the Navigation Bar)...where it is much closer to the Artist's work, and in a similar location as Photoshop's panel bar. But, I have also been asking for unification of Paint and Retopo/Modeling meshes, so you can paint and modify the mesh of the same model (without having to export/import meshes from one workspace to the next), and that has yet to materialize probably because it would take a lot of development time and effort (maybe a month or more).

You have similar brushes already in 3DCoat and the ability to tweak the settings in the Tool Options panel, to get the very same type of behavior you are used to in ZBrush or other sculpting platforms/apps.

 

were asking for a sharp draw brush and a proper scrape tool .... these are the staple , should have been the first brushes , its not their fault , although they are great developers they dont think how an artist would or what they would need ... 

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2 minutes ago, Elemeno said:

were asking for a sharp draw brush and a proper scrape tool .... these are the staple , should have been the first brushes , its not their fault , although they are great developers they dont think how an artist would or what they would need ... 

You have a sharp Draw brush. How sharp is entirely up to you (based on the Brush Draw mode and Alpha you select). The Pinch Brush is essentially the same as the Dam Standard, but you have more pinching control + dynamic subdivision built into the tool, if you need it. The same applies to the Trim Adaptive/Chisel/Flatten brushes. Tweak them to your liking and save them as a Custom Brush and/or Preset. Watch the videos I linked to before responding negatively towards the developers. They cannot name the brushes the same as ZBrush, in many cases, for copyright/trademark reasons, naturally. Don't blame them for that.

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Hey folks. I've encountered a bug where the texture subdivision tool when importing a mesh using applink ignores the scene scale, here's a video of the issue

 

 

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All objects have transform values freeze ?

image.png

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2024.32

Hi there.

$NODEBAKING_TOOL

or Menu /edit: Bake SHADER Nodes

Does not work anymore. It just adds an empty layer

 

Hope everybody is doing fine!

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Please!!  SVG not EPS in shapes files !! this is nightmare to do simply shapes.

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Hi to all.

Problem is 3DCoat Update to latest beta version 2025.01

I´m running 3DCoat for 2 years now and my system can´t be the problem.

After updating from latest stable version to new beta version 2025.01 there are some strange things happening.

1. The version number shown when starting the program, is "2024.01" and not 2025.01

2. I can´t get to the update manager any more. After starting the program, it shows me, that there is a new update available 2025.01. If I klick on the update manager 3DCoat closes and nothing happens. The browser does not open and there is no possibility to start any update. I even don´t have a chance to return to latest stable version.

I hope someone can help me on this topic.

Thank you and best regards

Walter

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Posted (edited)
On 3/6/2025 at 5:38 PM, AbnRanger said:

What other software do you know of, where you can request tools from the developer and get a rapid response every time? I don't know of any, apart from 3DCoat. I have had many, many requests granted by Pilgway over the years...but also many of them not granted (because development was too busy with other big requests from other users). I have also had to repeat my request many times, and sometimes gotten the feature request granted....Sculpt Layers was perhaps the biggest. I had to lobby for that for years. Sometimes it is because it may take too long and conflicts with development's current plans, but sometimes I catch them at the right time and the tool is made. Examples I remember are VDM Brushes, Photoshop style Layer & Clipping Masks, Tool Groups (ala Photoshop) Relocating the Activity Bar to the left side of the right column (and has the same hideaway action as the Navigation Bar)...where it is much closer to the Artist's work, and in a similar location as Photoshop's panel bar. But, I have also been asking for unification of Paint and Retopo/Modeling meshes, so you can paint and modify the mesh of the same model (without having to export/import meshes from one workspace to the next), and that has yet to materialize probably because it would take a lot of development time and effort (maybe a month or more).

You have similar brushes already in 3DCoat and the ability to tweak the settings in the Tool Options panel, to get the very same type of behavior you are used to in ZBrush or other sculpting platforms/apps.

 

I like to second this. In my time using 3D Coat, which is not longer than around 4 years, I have been granted multiple requests, some of which are absolutely insane to be implemented in that short amount of time, especially now, when they live in a country which is under fire. I can not express how grateful I am for my personal requests and the requests that were granted us during the production of a game I a worked on where we used 3D Coat as a main tool. I like to name a few things here that have been implemented simply due to me asking as a user. And please, yes, try that on any other software forum or even try to not look odd shooting an email to the main dev of one of those softwares, like Andrew is open for, even during war times.

I have the feeling that 3D Coat staff is close to be being bullied by some of it's users. I find this to be highly undeserved, given what the software offers for the given price, and the hard work, dedication, and skill of the developers.

Here are my requests as far as I recall them (of course some of these have been requested by other users also over the years, but my recent activity/posts on these where seen and heard):

* ACES Tonemapping, to match Unreal/Unity when texturing
* Retopo Fill Cap Tool -> Center Vertex
* Passthrough Blend Mode, excludes a group's blending mode
* Move Infite
* Auto Export -> as single material and object, to optimize draw calls in engine
* Auto Export -> Remove redundant layers

* B+W Masks

* Super Relax with Multi Res

* Voxelize from Surface -> Slider instead of numeric input for Voxel density

* "Make all Uniform",  to uniform all visible Voxel objects at once

There was even more. And aside from that, multiple bug and performance fixes I reported where addressed latest next version, or , I kindly got a sent a custom build via email(!) to profit from the fix ASAP. Name me one other software that works that close to it's users and cares for them, sincerely, again, even while being under war fire.


You have to ask yourself maybe if the way you ask or communicate about it might be the culprit on to how fruitful you are being heard, too, if you are one of those ever complaining users here on the forum, with lots more of negativity than gratefulness for this amazing, affordable piece of software, when the whole world runs on corporate greed and endless subscription price increases making the rich richer.

I am sorry if this is may perceived as mini rant itself, but I have the strong urge to salute the developers here. They deserve nothing but praise in my opinion. A software is not your personal restaurant menu wishlist. And if it is, do not expect that this menu is tailored specific towards you in all cases, just because you pay. You pay because you profit from their hard, decade long work, not because you buy the right to steer the very development to your very personal needs, or shoot unfiltered critique towards the dev team constantly, all the time.

Much love and gratitude to the developers of 3D Coat. I honestly think they are heroes, and deserve our support in form of subscription or donation, instead of being critized for an already highly capable, one of the most powerful 3D Software in existence. Imagine bombs falling outside, hearing gun fire, and having to hide, while users send you forum replies complaining the software still is not good enough for them personally, because it is not exactly like XYZ. Even without that scenario, I find that highly questionable.

If Jama Jubarev uses 3D Coat, I think it is safe to say that 3D Coat is a capable software. Maybe try to find the problem on your end instead of spending a lifetime on blaming a software for not having what you need (You know who you are) that literally has everything one needs, and more. No one is stopping your from using ZBrush or Substance Painter, or Blender for free, if you think 3D Coat does not cut it.

3D Coat certainly is where it is today due to user feedback. But it is just that, feedback. Constant negativity and intensively addressing how "3D Coat does not care about it's users" is not falling into that category.
 

Edited by Henry Townshend
correct typo
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3Dcoat render system is a dead end.

image.png.5520c2c98672a4c452c760741ce3bb3d.png3d

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@tcwik I was testing Render room on latest version and found it working fine

image.png

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