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3DCoat 2024 development thread


Andrew Shpagin
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On 4/9/2022 at 10:30 PM, allanmrtn said:

Guys what do you all think of a checkbox option to auto-delete hidden mesh when Voxelize Hidden is performed? Should be fairly simple to introduce and would save so much time not having to keep going back to the original object and deleting the hidden geometry that now has been voxelized.

Hey @Gorbatovsky

can you confirm if this is feasible? cheers

 

 

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On 4/15/2022 at 7:06 PM, nobackup said:

using .22 - smooth on a surface sometimes creates this nasty effect:2022-04-15_10h03_02.thumb.png.c5bea1bb38f298d0a9549502abb46877.png

I can confirm the same bug. I have experienced this as well in recent builds.

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Since I installed 2022.16 I think, I have crashes whenever I do kinda anything on surface meshes, like re-symetrizing, cutting ect.. it's systematic, always does it, and on a variety of scenes as I worked on 6 different characters. Maybe the fact that the meshes are more than a million poly, but I have 64Go Ram and RTX3090.
One interesting point is that I did seem to have managed to symmetrized, and then crashed, as I can see the mesh looks symmetric greyed out behind the crash message.

image.thumb.png.a4f6903e742462cd0c81ca68bdcc8c18.png

Edited by liok
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Ah I thought .16 was latest stable, as it's the one offered for download on the main page, will try in .21. I'm always a bit afraid to instal a new version in a middle of a project because of the possibility to loose the prefs. I still never managed to build an alpha/stencil/strips library in Coat as I lost it each I did, I redid all my tools from scratch since the ones from 4.8 were not compatible/not doing anything anymore. It would be nice like in photoshop to be able to delete all default alphas/brushes, and only keep our own, maybe in a single file that we can backup like in photoshop, even if then we cannot manage them one by one in windows.

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Ah yes, when we instal a beta, it actually erase our current Coat instal, so if there's an issue we can't go back. Installing manually with another name might cause the Space mouse 3DConnexion to again consider it a different program and lose all prefs. The way Blender does it is perfect I believe, you never loose any prefs and betas are just unzipped where you want.
Here I'm in the middle of a project so I'm not sure it's worth taking the risk installing .21, I could instal it in "\3DCoat-2022-BETA21" for example but it might overwrite again my prefs.

 image.png.cb6bc8fa8f2612c1269441ce84621949.png

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