Member MartianGirl Posted July 16, 2021 Member Report Share Posted July 16, 2021 Hi, Still a newbie to 3dcoat, sorry in advance if this is in the wrong place to post this question. I have a few questions, I am not sure if my workflow is correct. What I normally do is take a decimated version of my high res sculpt into 3DCoat as a reference mesh, then I retopo it, I do the uvs from the retopo room and export out as an obj. Normally that has been working fine. I recently had some issues as the obj wasn't working for me with something else so I had to change the export to fbx to go into my other programme. My issue is that I have one model and I need 4 uv maps, which I created and named. so i exported out the retoped model as an fbx but when I took it into sub painter (version 1.71) the uv maps were broken up into lots of different parts.... Could someone point me in the right direction with the uving, I have watched multiple tutorials but still can't see the answer I need. Am I missing a step in the process with uving? Thank you in advance. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 16, 2021 Report Share Posted July 16, 2021 Hi Hope this help Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 20, 2021 Author Member Report Share Posted July 20, 2021 Hi Carlosan, Thank you, I will look again at this one and see if I have missed something.:) 1 Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 20, 2021 Author Member Report Share Posted July 20, 2021 Hi Carlosan, Thank you, but this video does not help me. I just upgraded to the new 2021 version of 3dcoat . I am in the uv room, I have 4 uv sets that I want to export out. Every time I try and export them out and take in sub painter, it shows lots of layers but only one uv set shows up. I have attached a screen grab to show what I mean. Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 20, 2021 Author Member Report Share Posted July 20, 2021 The first screengrab is what ends up in sub painter. Then 3rd screengrab is the UV sets that I want to be exported out. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 20, 2021 Report Share Posted July 20, 2021 It is ok, UVset = Surface Materials Please add screen capture of Paint Objects, thanks Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 21, 2021 Author Member Report Share Posted July 21, 2021 This is my screen Quote Link to comment Share on other sites More sharing options...
Carlosan Posted July 21, 2021 Report Share Posted July 21, 2021 The Sub-Materials are relative to the UV maps you have in the scene. If you have 2 Sub-Materials, then you have 2 UV maps. As i see, you have some Retopo Groups (Paint Objects) assigned to UVsets (Surface materials) You need (on every UVset individually) to merge all Retopo groups UVs to one Retopo group Look at this video please (some steps are related), hope it help: Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 21, 2021 Author Member Report Share Posted July 21, 2021 hi Carlosan, Thank you,I have watched this video but it doesn't help me. I need to export multiple uv maps for one character, Is there a way to do this? Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted July 21, 2021 Advanced Member Report Share Posted July 21, 2021 Do you have another program to check? Maybe problem only at import in SP? Or try OBJ again, in recent version 2021.07 might work again Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 21, 2021 Author Member Report Share Posted July 21, 2021 Hi Sprayer, Yes, I was going to test it again, ahh, good idea, I will test that export in an earlier version.I was just hanging around to see any replies in case I am doing something ridiculously obviously wrong.:) Thank you for your reply. I will try now. Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 21, 2021 Author Member Report Share Posted July 21, 2021 I exported as an fbx for my boss's purposes and I still have the same problem. I tried to export as an obj afterwards and it doesn't give me the option to choose obj. I am not sure what I am doing wrong. Quote Link to comment Share on other sites More sharing options...
Member MartianGirl Posted July 28, 2021 Author Member Report Share Posted July 28, 2021 So what I did was export it from the render room and it seemed to be fine. I am obviously not fully understanding 3dcoat properly, but I shall persevere. Thank you to everyone who advised me.:) Quote Link to comment Share on other sites More sharing options...
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