Advanced Member Callak Posted August 13, 2021 Advanced Member Report Share Posted August 13, 2021 I know this isn't a 3DCoat problem, but I'm more familiar with this community than any other so I was hoping someone could help. I finally decided to try to load all the exported textures I created in 3DCoat into Cycles in Blender, and most of them seem to be working as expected, accept for this one..... My metalness map is bugging out for the neck & shoulders for some reason, and nothing I do seems to fix it. I looked at the export texture in an editor and there doesn't seem to be anything wrong with it. I looked at the UV map layout and it seems fine. Anyone have any idea what is causing this to happen on the foreleg? It's probably a blender bug, but I would like a second opinion. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 14, 2021 Report Share Posted August 14, 2021 Texture import/export workflow is set on Metalness ? Try exporting only Metalness map Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.