Advanced Member MatCreator Posted August 20, 2021 Advanced Member Report Share Posted August 20, 2021 Hello all. In earlier versions of 3d coat, we could make material preset folders by having the textures named like "_color", "_bump" and "_spec". We could select 1 file of a folder, and all textures would be used to generate a texture preset that uses the corresponding files. I try doing this now for smart materials, and a few things happen that I would like to know how to have more control over. 1. Youll see from the screen cap that using the old method the smart material comes in with camera view. Can we adjust it so that the textures load under the cube mapping option? 2. Second thing you notice is that even though I have my textures named color/bump/spec, 3d coat used the bump in the roughness. How can I get it to accept my "spec" as roughness? Has the naming system changed? 3. The preview is based on the view option, if you have a collection of textures youre converting (as in the old skool method of adding existing material folders), is there a way to change the settings for the "auto generate smart material" function? Quote Link to comment Share on other sites More sharing options...
Carlosan Posted August 20, 2021 Report Share Posted August 20, 2021 Hi I am forwarding this issue to andrewshpagin@gmail.com It would be good if you also send an email asking for same request. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 21, 2021 Report Share Posted September 21, 2021 Ok, corrected it in the upcoming build 53: Smart Materials->Add Existing Folder completely rewritten. Now it takes into account all types of maps, all imaginable textures names aliases, recovers displacement from the normal map (if no native displacement found), assigns cube-mapping and generates the preview. If there are images without alias at the end they will be treated as flat color maps. Quote Link to comment Share on other sites More sharing options...
Andrew Shpagin Posted September 21, 2021 Report Share Posted September 21, 2021 The complete list of aliases Bump: _DEPTH, _BUMP, _DEEP, _DISPL, _DISP, _DISPLACEMENT, _D Normalmap: _NMAP, _NM, _NORMAL, _NORMALMAP, _NORM, _NORMALS, _NColor: _COLOR, _CLR, _DIFFUSE, _ALBEDO, _CL, _RGB, _DIF, _CGloss: _SPEC, _GLOSS, _GLOSNESS, _GLOSINESS, _GLOSSNESS, _GLOSSINESS Roughness: _ROUGH, _ROUGHNESS, _R Clip mask: _MASK, _MSK, _MS, _CLIP, _ALPHA Metallness: _MET, _METAL, _METALL, _METALLICITY, _METALICITY, _METALNESS, _METALLNESS, _MT, _ME, _METL Ignored: _PREVIEW, _PREV, _TMB, _THUMBNAIL, _PRV, _AO, _OCCLUSION 1 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 21, 2021 Report Share Posted September 21, 2021 3DCoat-2021-53 Tue Sep 21 21:36:32 2021 - Hint for the "Add existing materials folder" extended a lot, explains how to differ the channels, and is now different from other commands like "Add existing folder". - Smart Materials->Add Existing Folder completely rewritten. Now it takes into account all types of maps, all imaginable textures names aliases, recovers displacement from the normal map (if no native displacement found), assigns cube-mapping and generates the preview. If there are images without alias at the end they will be treated as flat color maps. - Fixed PSD link problem: with several (not all) blending modes the opacity of the layer resets to 100% after getting the image from Photoshop. If any map is named with a space in the name, the texture is assigned as new Smart Material. Quote Link to comment Share on other sites More sharing options...
Advanced Member MatCreator Posted September 27, 2021 Author Advanced Member Report Share Posted September 27, 2021 Nice! You guys ROCK, I LOVE 3d Coat =) many, many thanks... 1 2 Quote Link to comment Share on other sites More sharing options...
Advanced Member MatCreator Posted October 8, 2021 Author Advanced Member Report Share Posted October 8, 2021 2 things i noticed, no big deal... using _rough as the suffix to a texture file name does not work, naming is ignored and the texture_rough creates a preset of its own. when creating a new folder by importing textures as such, last texture switches to flat view as opposed to smart material preview. im using .53, update manager crashes 3dc... Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 8, 2021 Report Share Posted October 8, 2021 Please download latest old 2021.58 Quote Link to comment Share on other sites More sharing options...
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