Member Okkio Posted September 7, 2021 Member Report Share Posted September 7, 2021 Hope to write in the right section! I need to know what is the correct workflow to use in 3d coat paint room to work with 3d Max and VRay. There are different modes in the 3d coat export panel (Vray standard GGX _gamma 2.2, Vray Standard Blinn - Gamma 2.2, Vray (IOR workflow) blinn gamma 2.2, Vray (IOR workflow) GGX gamma 2.2) I can't understand what it is the way to get the best result for the materials and which of the previous methods to choose! I am very confused I searched around for tutorials but found nothing. Can anyone help me? Many many thanks! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 7, 2021 Report Share Posted September 7, 2021 Hello Hope this help https://forums.chaosgroup.com/forum/v-ray-for-3ds-max-forums/v-ray-for-3ds-max-general/67219-ggx-shader-pbr-shader-reproduction?85399-GGX-Shader-PBR-Shader-reproduction= Quote Link to comment Share on other sites More sharing options...
Member Okkio Posted September 7, 2021 Author Member Report Share Posted September 7, 2021 Well! Now it's little bit clear Quote Link to comment Share on other sites More sharing options...
Member Okkio Posted September 7, 2021 Author Member Report Share Posted September 7, 2021 Thx Quote Link to comment Share on other sites More sharing options...
Advanced Member sprayer Posted September 7, 2021 Advanced Member Report Share Posted September 7, 2021 (edited) You may take a look this https://tutorials.cgrecord.net/2017/07/making-realistic-rendering-with-3d-coat.html i think video what Carlosan showed is too old and not very good result. there is also possibility to use vertex paint materials in max Edited September 7, 2021 by sprayer 2 Quote Link to comment Share on other sites More sharing options...
Member Okkio Posted September 9, 2021 Author Member Report Share Posted September 9, 2021 Thanks Sprayer. but I still haven't got the desired result. Unfortunately, the materials, especially the metallic material, still have a plastic effect. Unfortunately I still haven't found a perfect workflow that gives the PBR material between 3dcoat and Max Vray. Quote Link to comment Share on other sites More sharing options...
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