Member E.V. Posted September 24, 2021 Member Report Share Posted September 24, 2021 I have painted two stripes in white color. In the program it looks fine / not pixelated, and export fine as RGB (image on the left). But if I export with alpha it gets pixelated (image on the right). This texture resolution is square 4096px. Is there a way of having the original / not pixelated result exported as PNG? I'm using 3DC Textura 2021.54. Quote Link to comment Share on other sites More sharing options...
Member E.V. Posted September 24, 2021 Author Member Report Share Posted September 24, 2021 If instead of using the "file/export" I use the other option "texture/export/color" it does what I want (the white stripes not pixelated against a transparent background). See image in Affinity with additional black layer to check. 1 Quote Link to comment Share on other sites More sharing options...
Member E.V. Posted September 25, 2021 Author Member Report Share Posted September 25, 2021 I reviewed this workflow, having a dark background instead of transparency is better for me later on. No reason to insist on transparency. 1 Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted September 25, 2021 Solution Report Share Posted September 25, 2021 Testing export on Photoshop cant find any issue. Check your export settings, alpha channel must be alpha, not albedo Hope it help 1 Quote Link to comment Share on other sites More sharing options...
Member E.V. Posted September 25, 2021 Author Member Report Share Posted September 25, 2021 Thank you, your suggestion really works, I was using the wrong option! Quote Link to comment Share on other sites More sharing options...
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