Member Cless_Aurion Posted September 25, 2021 Member Report Share Posted September 25, 2021 (edited) I think I made a post years ago about this, but... it hasn't been fixed, or acknowledged (at least that I know of). I made a video to explain it better. Basically, if you paint a material, and the material has a transparency, for some reason, you will lose the ability to smooth it on the "transparent" pixels, which is insanely inconvenient and broken. For some even weirder reason, only the depth and regular channels seem to be affected, while the glossiness/roughness will work just fine. 2021-09-26 00-59-58.mp4 Edited September 25, 2021 by Cless_Aurion 1 Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 25, 2021 Report Share Posted September 25, 2021 Hi Yes, this bug was posted before (and Reported) Quote Link to comment Share on other sites More sharing options...
Member Cless_Aurion Posted September 25, 2021 Author Member Report Share Posted September 25, 2021 (edited) 10 minutes ago, Carlosan said: Hi Yes, this bug was posted before (and Reported) Hey Carlosan! Sorry, I don't think they are connected. This bug has been going on since... 4.7 I believe I saw it for the first time? It has nothing to do with pressure, and its happening on the Painting room, not the sculpting one. Using the mouse will have the same issue. In the example I gave the smooth tool just flat out does not work on 2 of the 3 channels as seen on the video... Also, it does NOT work with other tools either. Pencil, airbrush, smudge... all of them will completely ignore the "transparent" pixels and only work with painted ones. Edited September 25, 2021 by Cless_Aurion 1 Quote Link to comment Share on other sites More sharing options...
Solution Carlosan Posted September 25, 2021 Solution Report Share Posted September 25, 2021 Thank you, reported. 1 Quote Link to comment Share on other sites More sharing options...
Member Cless_Aurion Posted September 25, 2021 Author Member Report Share Posted September 25, 2021 (edited) 2 minutes ago, Carlosan said: Thank you, reported. Damn, I feel if I had reported it back then we wouldn't have the issue anymore TTATT In any case, thanks for your work Carlosan! Edited September 25, 2021 by Cless_Aurion 1 Quote Link to comment Share on other sites More sharing options...
Member Cless_Aurion Posted September 26, 2021 Author Member Report Share Posted September 26, 2021 (edited) @CarlosanI have a small update that maybe will help with the fix of this bug. I realized that, somehow, the basic "color" channel is keeping some height information. That sounds very very wrong, and specifically, that is the part that CAN'T be smoothed, while the one that you can erase with the "depth" channel, will work as usual. I've made a video showing it in the hopes this will help the team fix it sooner! EDIT: I might have found a bit more of the root cause. The problem might be related to how "replace depth" reacts with transparent pixels, and ignores the depth channel, while only affecting "color" pixels. 2021-09-26 19-20-09.mp4 Edited September 26, 2021 by Cless_Aurion 1 Quote Link to comment Share on other sites More sharing options...
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