Advanced Member Richard A. Posted September 27, 2021 Advanced Member Report Share Posted September 27, 2021 Here is what I'm asking I have a human figure, there are three maps, a Head, Limbs and Head map, I loaded those into their respective UV areas and now what I need 3DCoat to do for me is to create maps like Normal, Bump, Specular and so forth. Is there a way to tell 3DCoat to do this and if so how do I go about making that happen? Thanks so much! Quote Link to comment Share on other sites More sharing options...
Advanced Member Richard A. Posted September 28, 2021 Author Advanced Member Report Share Posted September 28, 2021 No one knows? OK. Thanks anyways Richard Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 28, 2021 Report Share Posted September 28, 2021 Do you have High poly mesh to bake from ? Without a high definition mesh it is not possible to generate maps that mimic the heights of the vertices Use this trick, Hope it help Quote Link to comment Share on other sites More sharing options...
Advanced Member Richard A. Posted September 28, 2021 Author Advanced Member Report Share Posted September 28, 2021 Thank you! I'll check it out! How many sub divide levels should I export the figure with? I do remember trying something similar in ZBrush a while back and had it up to 6 sub divides but of course that causes the program to slog through any operation after that! Quote Link to comment Share on other sites More sharing options...
Carlosan Posted September 29, 2021 Report Share Posted September 29, 2021 It depends on the amount of detail that the original model has, it is a trial and error. there is no fixed formula. Quote Link to comment Share on other sites More sharing options...
Advanced Member Richard A. Posted September 29, 2021 Author Advanced Member Report Share Posted September 29, 2021 Ah, OK. Quote Link to comment Share on other sites More sharing options...
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