Jump to content
3DCoat Forums

Normal vs Displacement vs Bump Maps: Differences and when to use which by Alex Glawion


Recommended Posts



You might’ve heard the words “normal map” or “bump map” or any assortment of other weirdly named “maps” when you’ve been scouring the internet for texture maps.

These maps sometimes trip up even experienced artists. So in this article, I’m going to explain to you exactly what these maps are and how you can use them.


What Are These “Maps”?

Sadly, these aren’t maps that’ll lead you to treasure, but they can sure lead you to better renders.


Texture maps are called “maps” because they are images that store information that can tell a computer how to change the surface of a model.

Take a diffuse/albedo map, for instance. They provide the computer with information about what color/texture to make the surface of the model.

It’s worth mentioning that diffuse maps and albedo maps are commonly used interchangeably, but are two different things. However, for our purposes, it’s a moot point.

The computer can then use that information to give your model a texture.

Continue reading the entire article...

  • Like 1
Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Create New...