Member Greggory Addison Posted October 2, 2021 Member Report Share Posted October 2, 2021 After using the modeling room to create a base primitive shape, I can no longer rotate in 45 degree increments while holding the CTRL key. The first time I do it it works any time after that only the transform gizmo itself rotates as if i was holding shift and only transforming the gizmo. Steps to reproduce 1 : In the modeling room create a sided tube primitive and set it to 8 teeth then rotate once with the control key held down 2 : Stop the rotation 3 : Try to snap rotate again Expected behavior : The shape will rotate in 45 degree increments in the axis its rotated on Actual behavior : Only the transform gizmo rotates in 45 degree increments while the shape remains at the same rotation Quote Link to comment Share on other sites More sharing options...
Contributor poeboi Posted October 2, 2021 Contributor Report Share Posted October 2, 2021 This post was recognized by Carlosan! poeboi was awarded the badge 'Great Support' and 1 points. Hello, sounds annoying! I tried to reproduce, this on 2021.57 but don't think I have the problem It does sound like some issue I might have had in the past though so wanted to check 5AS8KH7uQq.mp4 BxUqUFbJVz.mp4 could you maybe try some of the following 1) Select all faces of object → Shift + E to activate axis rotate → Y to activate rotate only around Y axis → Hold SHIFT + drag , to snap to 45 deg rotations → try a couple subsequent rotations 2) Select all faces of object → Hold CTRL → drag on gizmo X/Y/Z "wheel"s / rings to see if it snaps to 45 deg rotations, and lets you do multiple? 3) Select all faces of object → LMB drag on wheel, and while holding LMB press space then release LMB → get a popup box, type in 45.0 (degree) It could maybe be some kind of strange history problem. After many operations in modeling room sometimes, I've had to reload project and the app for transform to work Quote Link to comment Share on other sites More sharing options...
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