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Emissive from material or a point light in render?


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I've been trying to figure out how to get the material on the torch in the attached image to Glow in a final render. Ideally it would actually emit light and effect the materials around it.

I assigned the shader material "fire" from the volumes category, but that had no effect. I tried setting the diffuse material that was painted on to the mesh where the flame is to emissive, that just turned it sort of brighter but in no way affected the environment around it.

Any help with this would be greatly appreciated.



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There are some shaders that can work as emissive(with light and emission intensity in shader setting), but won't light up surrounding objects - unfortunately, you still need some post processing in photoshop or use other 3d app.

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