Member supereasy1001 Posted October 25, 2021 Member Report Share Posted October 25, 2021 I've been trying to figure out how to get the material on the torch in the attached image to Glow in a final render. Ideally it would actually emit light and effect the materials around it. I assigned the shader material "fire" from the volumes category, but that had no effect. I tried setting the diffuse material that was painted on to the mesh where the flame is to emissive, that just turned it sort of brighter but in no way affected the environment around it. Any help with this would be greatly appreciated. Quote Link to comment Share on other sites More sharing options...
Carlosan Posted October 26, 2021 Report Share Posted October 26, 2021 Hi 3DCoat does not currently support emissive glow or reflection effects. Quote Link to comment Share on other sites More sharing options...
Member supereasy1001 Posted October 26, 2021 Author Member Report Share Posted October 26, 2021 Ah hell! Thank you very much for getting back to me 1 Quote Link to comment Share on other sites More sharing options...
Advanced Member Mihu83 Posted October 26, 2021 Advanced Member Report Share Posted October 26, 2021 There are some shaders that can work as emissive(with light and emission intensity in shader setting), but won't light up surrounding objects - unfortunately, you still need some post processing in photoshop or use other 3d app. 1 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.