Yes to avoid terraces like this
you need 16bit format
I tested as Carlosan said, you can save more bit(what is strange) only via export.
So your steps
-in sculpt room rotate model to look on top
-go to render room choose depth pass
-turn on fog and adjust a bit to see it in viewport
-return to sculpt room, file->export->export depth along Y, choose tiff or exr format, make sure to mark checkbox
and save image, as carl
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