Thanks for your reply. I understand the first part, so it seems indeed to be by design with the "degree" option. Then I need to work around this by using the master opacity slider and fill each new layer with only a glossnes texture instead to build up roughness/gloss. Pity though, as it takes away some flexibility of complex stacking of multiple channels inside one layer. but at last once you know this, it is workable. The second part I am not completely sure I understand, as my issue
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